Can you please explain what True 3D means in terms of Low Level API ? Because with LWJGL I can use Low Level API to talk directly to my Video Card. As a game dev, I need every ounce of umph from the card I can get, and using a browser or any other kind of wrapper hasn't proven very efficient. I love LWJGL because of its simplicity. Anything extra I need, I am allowed to make on my own. Example, my own Game Engine.
And that is where I am at. So if your speaking about Nodes, I am aware there is a hierarchy to the JavaFX2 when setting up the GUI, but that is the only thing I knew existed. Could you please elaborate what makes JavaFX8 a True 3D Low Level interface API ? Because from the presentation, you have to go through two layers before you have to get to the OpenGL layer. Where as if I can use LWJGL, I can skip a level. If I am misinformed on something, please, explain. Because I am new to JavaFX. Cheers, Torak On Sun, Apr 6, 2014 at 10:24 AM, Hervé Girod <herve.gi...@gmail.com> wrote: > With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, > texturing, etc... However it would still be very interesting to be able to > control the low-level rendering of JavaFX, such as using LWJGL for example. > This would allow to render JavaFx content in an external OpenGL context for > example. > > Hervé > > Sent from my iPad > > > On 6 avr. 2014, at 14:42, Exo Verse <tora...@gmail.com> wrote: > > > > Hello, I have been working with OpenGL and LWJGL for over 5 years now. I > > want to switch over to using JavaFX 2, because of its GUI abilities and > > still use LWJGL with it. But I can't seem to find a way to do this. I > saw a > > 2 hour video that described the features of JavaFX 2 and it even shown > the > > layout.. OpenGL was there at the bottom with D3D with Prism above both > of > > them in the hierarchy. I have searched the web and I can't find prism, I > > can't find info on how to talk to opengl and I can't find any tutorials > > anywhere. So I am posting here to see what I can find. I do NOT like > JOGL. > > I prefer LWJGL. So far, the only thing related to 3D with regards to > JavaFX > > is the very resource intensive Canvas3D, which I can't stand. Any ideas ? > > Is it not implemented yet and its on its way ? I'm trying to find any > info > > I can about this. If there is nothing for LWJGL, then I can't use JavaFX. > > > > Thanks. > > > > Torak >