My wording was incorrect better worded: javafx does not ship an OpenGL prism pipeline on Windows. And to repeat if you get a native OpenGLContext i thought you could use any other library to mix in custom OpenGL code into your javafx application, not?
Tom Von meinem iPhone gesendet > Am 06.04.2014 um 18:41 schrieb Exo Verse <tora...@gmail.com>: > > Yea the OpenGL comes with your graphics drivers for your video card. So > your correct that it doesn't ship with JavaFX. What I have been going on > about is trying to find a way to use JavaFX with LWJGL. In case you are > unaware, LWJGL just means "Light Weight Java OpenGL" and its a wrapper for > the OpenGL API. It's an alternative to JOGL. > > On another note, as I did a search, Thanks to Tom showing me that link I > examined that code and I found something of interest in the JOGL code > interface.. well it lead me to a google search, and viola.. LWJGL with > JavaFX. :) > > LINK : > https://github.com/Spasi/LWJGL-FX > > So just wanted to post the link here and say thanks for all of your help. :) > > Cheers, > Torak > > > On Sun, Apr 6, 2014 at 12:35 PM, Tom Schindl > <tom.schi...@bestsolution.at>wrote: > >> JavaFX does not ship OpenGL binaries on windows you have to build it your >> own. >> >> Please note: >> a) if there are people who manage to write a prism pipeline on jogl why >> should you not be able to do the same with lwjgl? >> b) the talk i mentionned from felipe and steve show how to get access to >> the native OpenGL context and there from you can use any API you like can't >> remember which one they used >> >> Tom >> >> Von meinem iPhone gesendet >> >>> Am 06.04.2014 um 18:18 schrieb Exo Verse <tora...@gmail.com>: >>> >>> Thanks, but as I mentioned in my original post, I don't like JOGL. It >>> doesn't work with my setup. I use LWJGL because its only about the OpenGL >>> and not other libraries, and its an easy API wrapper to use. There are >> many >>> many reason I hate JOGL.. but this thread is not about hating on JOGL, >> its >>> about finding a way to use LWJGL with JavaFX2+. >>> >>> Also, Win32 API calls can use both DirectX and OpenGL APIs. And it >> doesn't >>> matter what Windows OS you're using. I have tested this out from Windows >> XP >>> all the way to Windows 7 - 32/64 Bit with no problem. >>> >>> Cheers >>> Torak >>> >>> >>> On Sun, Apr 6, 2014 at 11:52 AM, Tom Schindl < >> tom.schi...@bestsolution.at>wrote: >>> >>>> There is a talk from Felipe and Steve at J1 last year how to embed >> OpenGL >>>> into FX using *internal* API! >>>> >>>> Search for it on parleys - this does not help you on Win32 which uses >>>> directx instead of javafx. BTW there are people doing a JOGL pipeline >>>> https://bitbucket.org/dejayberlin/joglfxpipeline/src! >>>> >>>> Tom >>>> Von meinem iPhone gesendet >>>> >>>>> Am 06.04.2014 um 17:25 schrieb Exo Verse <tora...@gmail.com>: >>>>> >>>>> Yea its a shame that using JavaFX as an option along with OpenGL wasn't >>>>> even thought of to begin with. I don't understand why they limit you >> like >>>>> they do. Them trying to recreate the wheel and make their own version >> of >>>> a >>>>> 3D interface is just plain stupid if it can't run low level. I can see >> 2D >>>>> games and applications with a LOT of usage for JavaFX and its 2D >> graphics >>>>> API. But True 3D needs low level other wise its a waste of time. >>>>> >>>>> Well, thanks for the replies. Guess I'll have to stick with using other >>>>> sources for my GUI. It's just that I like JavaFX version of its GUI >>>> because >>>>> it is so simple to use. But not worth it if you can't use it for the >>>> reason >>>>> that we the people need it for. Like in my case, game dev. >>>>> >>>>> Cheers. >>>>> Torak >>>>> >>>>> >>>>> On Sun, Apr 6, 2014 at 10:48 AM, Philipp Dörfler <phdoerf...@gmail.com >>>>> wrote: >>>>> >>>>>> It is not possible to combine JavaFX and OpenGL as it is right now. >> This >>>>>> was discussed on this mailing list some time before as a _possible_ >>>> future >>>>>> addition, but I'd be very surprised if Oracle actually chose to >>>> implement >>>>>> this. >>>>>> >>>>>> Starting with JavaFX 8 there is indeed some kind of "3D support" but >> the >>>>>> 3D API allows only for the most basic operations. It is still >> completely >>>>>> scene graph based and you have to live with all restrictions that >> JavaFX >>>>>> imposes on you. Not wanting to say that the 3D API is completely >>>> useless, >>>>>> but I'm afraid that even WPF is more flexible when it comes to 3D than >>>>>> JavaFX is. For example: As far as I know you can not even change the >>>>>> shading model from GL_SMOOTH to GL_FLAT. You could work around that by >>>>>> setting the normals yourself though (Same for WPF). Also render >> quality >>>> is >>>>>> bad when you render an instance of Text in 3D and scale it down for >>>>>> example. At least it was when I tried that last time (few months ago). >>>>>> >>>>>> Again, not to say that one can't work with JavaFX's 3D API, but it's >> not >>>>>> raw OpenGL either. As far as I know the JavaFX team wants to be able >> to >>>> let >>>>>> the user use his own OpenGL context and let JavaFX render on top of >>>> that or >>>>>> add the possibility to ask JavaFX for the underlying context and mess >>>> with >>>>>> that but this is not even officially planned or included on any >> roadmap >>>>>> (AFAIK) so we can only keep our fingers crossed for that to happen. >> Like >>>>>> you I would absolutely LOVE to use JavaFX as a GUI on top of my OpenGL >>>>>> games. >>>>>> >>>>>> Cheers >>>>>> Philipp Dörfler >>>>>> >>>>>>> Am 06.04.2014 um 16:31 schrieb Exo Verse <tora...@gmail.com>: >>>>>>> >>>>>>> Can you please explain what True 3D means in terms of Low Level API ? >>>>>>> Because with LWJGL I can use Low Level API to talk directly to my >> Video >>>>>>> Card. As a game dev, I need every ounce of umph from the card I can >>>> get, >>>>>>> and using a browser or any other kind of wrapper hasn't proven very >>>>>>> efficient. I love LWJGL because of its simplicity. Anything extra I >>>>>> need, I >>>>>>> am allowed to make on my own. Example, my own Game Engine. >>>>>>> >>>>>>> And that is where I am at. So if your speaking about Nodes, I am >> aware >>>>>>> there is a hierarchy to the JavaFX2 when setting up the GUI, but that >>>> is >>>>>>> the only thing I knew existed. Could you please elaborate what makes >>>>>>> JavaFX8 a True 3D Low Level interface API ? Because from the >>>>>> presentation, >>>>>>> you have to go through two layers before you have to get to the >> OpenGL >>>>>>> layer. Where as if I can use LWJGL, I can skip a level. >>>>>>> >>>>>>> If I am misinformed on something, please, explain. Because I am new >> to >>>>>>> JavaFX. >>>>>>> >>>>>>> Cheers, >>>>>>> Torak >>>>>>> >>>>>>> >>>>>>>> On Sun, Apr 6, 2014 at 10:24 AM, Hervé Girod <herve.gi...@gmail.com >>> >>>>>>> wrote: >>>>>>> >>>>>>>> With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, >>>>>>>> texturing, etc... However it would still be very interesting to be >>>> able >>>>>> to >>>>>>>> control the low-level rendering of JavaFX, such as using LWJGL for >>>>>> example. >>>>>>>> This would allow to render JavaFx content in an external OpenGL >>>> context >>>>>> for >>>>>>>> example. >>>>>>>> >>>>>>>> Hervé >>>>>>>> >>>>>>>> Sent from my iPad >>>>>>>> >>>>>>>>> On 6 avr. 2014, at 14:42, Exo Verse <tora...@gmail.com> wrote: >>>>>>>>> >>>>>>>>> Hello, I have been working with OpenGL and LWJGL for over 5 years >>>> now. >>>>>> I >>>>>>>>> want to switch over to using JavaFX 2, because of its GUI abilities >>>> and >>>>>>>>> still use LWJGL with it. But I can't seem to find a way to do >> this. I >>>>>>>> saw a >>>>>>>>> 2 hour video that described the features of JavaFX 2 and it even >>>> shown >>>>>>>> the >>>>>>>>> layout.. OpenGL was there at the bottom with D3D with Prism above >>>> both >>>>>>>> of >>>>>>>>> them in the hierarchy. I have searched the web and I can't find >>>> prism, >>>>>> I >>>>>>>>> can't find info on how to talk to opengl and I can't find any >>>> tutorials >>>>>>>>> anywhere. So I am posting here to see what I can find. I do NOT >> like >>>>>>>> JOGL. >>>>>>>>> I prefer LWJGL. So far, the only thing related to 3D with regards >> to >>>>>>>> JavaFX >>>>>>>>> is the very resource intensive Canvas3D, which I can't stand. Any >>>>>> ideas ? >>>>>>>>> Is it not implemented yet and its on its way ? I'm trying to find >> any >>>>>>>> info >>>>>>>>> I can about this. If there is nothing for LWJGL, then I can't use >>>>>> JavaFX. >>>>>>>>> >>>>>>>>> Thanks. >>>>>>>>> >>>>>>>>> Torak >>