Thanks, but as I mentioned in my original post, I don't like JOGL. It doesn't work with my setup. I use LWJGL because its only about the OpenGL and not other libraries, and its an easy API wrapper to use. There are many many reason I hate JOGL.. but this thread is not about hating on JOGL, its about finding a way to use LWJGL with JavaFX2+.
Also, Win32 API calls can use both DirectX and OpenGL APIs. And it doesn't matter what Windows OS you're using. I have tested this out from Windows XP all the way to Windows 7 - 32/64 Bit with no problem. Cheers Torak On Sun, Apr 6, 2014 at 11:52 AM, Tom Schindl <tom.schi...@bestsolution.at>wrote: > There is a talk from Felipe and Steve at J1 last year how to embed OpenGL > into FX using *internal* API! > > Search for it on parleys - this does not help you on Win32 which uses > directx instead of javafx. BTW there are people doing a JOGL pipeline > https://bitbucket.org/dejayberlin/joglfxpipeline/src! > > Tom > Von meinem iPhone gesendet > > > Am 06.04.2014 um 17:25 schrieb Exo Verse <tora...@gmail.com>: > > > > Yea its a shame that using JavaFX as an option along with OpenGL wasn't > > even thought of to begin with. I don't understand why they limit you like > > they do. Them trying to recreate the wheel and make their own version of > a > > 3D interface is just plain stupid if it can't run low level. I can see 2D > > games and applications with a LOT of usage for JavaFX and its 2D graphics > > API. But True 3D needs low level other wise its a waste of time. > > > > Well, thanks for the replies. Guess I'll have to stick with using other > > sources for my GUI. It's just that I like JavaFX version of its GUI > because > > it is so simple to use. But not worth it if you can't use it for the > reason > > that we the people need it for. Like in my case, game dev. > > > > Cheers. > > Torak > > > > > > On Sun, Apr 6, 2014 at 10:48 AM, Philipp Dörfler <phdoerf...@gmail.com > >wrote: > > > >> It is not possible to combine JavaFX and OpenGL as it is right now. This > >> was discussed on this mailing list some time before as a _possible_ > future > >> addition, but I'd be very surprised if Oracle actually chose to > implement > >> this. > >> > >> Starting with JavaFX 8 there is indeed some kind of "3D support" but the > >> 3D API allows only for the most basic operations. It is still completely > >> scene graph based and you have to live with all restrictions that JavaFX > >> imposes on you. Not wanting to say that the 3D API is completely > useless, > >> but I'm afraid that even WPF is more flexible when it comes to 3D than > >> JavaFX is. For example: As far as I know you can not even change the > >> shading model from GL_SMOOTH to GL_FLAT. You could work around that by > >> setting the normals yourself though (Same for WPF). Also render quality > is > >> bad when you render an instance of Text in 3D and scale it down for > >> example. At least it was when I tried that last time (few months ago). > >> > >> Again, not to say that one can't work with JavaFX's 3D API, but it's not > >> raw OpenGL either. As far as I know the JavaFX team wants to be able to > let > >> the user use his own OpenGL context and let JavaFX render on top of > that or > >> add the possibility to ask JavaFX for the underlying context and mess > with > >> that but this is not even officially planned or included on any roadmap > >> (AFAIK) so we can only keep our fingers crossed for that to happen. Like > >> you I would absolutely LOVE to use JavaFX as a GUI on top of my OpenGL > >> games. > >> > >> Cheers > >> Philipp Dörfler > >> > >>> Am 06.04.2014 um 16:31 schrieb Exo Verse <tora...@gmail.com>: > >>> > >>> Can you please explain what True 3D means in terms of Low Level API ? > >>> Because with LWJGL I can use Low Level API to talk directly to my Video > >>> Card. As a game dev, I need every ounce of umph from the card I can > get, > >>> and using a browser or any other kind of wrapper hasn't proven very > >>> efficient. I love LWJGL because of its simplicity. Anything extra I > >> need, I > >>> am allowed to make on my own. Example, my own Game Engine. > >>> > >>> And that is where I am at. So if your speaking about Nodes, I am aware > >>> there is a hierarchy to the JavaFX2 when setting up the GUI, but that > is > >>> the only thing I knew existed. Could you please elaborate what makes > >>> JavaFX8 a True 3D Low Level interface API ? Because from the > >> presentation, > >>> you have to go through two layers before you have to get to the OpenGL > >>> layer. Where as if I can use LWJGL, I can skip a level. > >>> > >>> If I am misinformed on something, please, explain. Because I am new to > >>> JavaFX. > >>> > >>> Cheers, > >>> Torak > >>> > >>> > >>>> On Sun, Apr 6, 2014 at 10:24 AM, Hervé Girod <herve.gi...@gmail.com> > >>> wrote: > >>> > >>>> With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, > >>>> texturing, etc... However it would still be very interesting to be > able > >> to > >>>> control the low-level rendering of JavaFX, such as using LWJGL for > >> example. > >>>> This would allow to render JavaFx content in an external OpenGL > context > >> for > >>>> example. > >>>> > >>>> Hervé > >>>> > >>>> Sent from my iPad > >>>> > >>>>> On 6 avr. 2014, at 14:42, Exo Verse <tora...@gmail.com> wrote: > >>>>> > >>>>> Hello, I have been working with OpenGL and LWJGL for over 5 years > now. > >> I > >>>>> want to switch over to using JavaFX 2, because of its GUI abilities > and > >>>>> still use LWJGL with it. But I can't seem to find a way to do this. I > >>>> saw a > >>>>> 2 hour video that described the features of JavaFX 2 and it even > shown > >>>> the > >>>>> layout.. OpenGL was there at the bottom with D3D with Prism above > both > >>>> of > >>>>> them in the hierarchy. I have searched the web and I can't find > prism, > >> I > >>>>> can't find info on how to talk to opengl and I can't find any > tutorials > >>>>> anywhere. So I am posting here to see what I can find. I do NOT like > >>>> JOGL. > >>>>> I prefer LWJGL. So far, the only thing related to 3D with regards to > >>>> JavaFX > >>>>> is the very resource intensive Canvas3D, which I can't stand. Any > >> ideas ? > >>>>> Is it not implemented yet and its on its way ? I'm trying to find any > >>>> info > >>>>> I can about this. If there is nothing for LWJGL, then I can't use > >> JavaFX. > >>>>> > >>>>> Thanks. > >>>>> > >>>>> Torak > >> > >> >