To be more specific, FillPgram_Color_Loader.java is located under the build/gensrc folder, which is created during the javafx setup depending on the OS. Specifically, it's under build/gensrc/jsl-prism, which is Windows-specific. The change to the classpath file removed these folders from the source folders list in the build path, so I don't know why you would get this error. Nothing in the "main" source folders references these in compile- or build-time.
On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <[email protected]> wrote: > The Eclipse project files were updated recently in > https://github.com/openjdk/jfx/pull/804. The OS-specific folders were > removed. I tested it and I had no issue after this change. On what resource > are you getting this error? > > On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg < > [email protected]> wrote: > >> >> Hi, >> >> after synching my master branch with upstream (has been a long while >> since my previous update ;), I can't use the Eclipse projects (base, >> controls, graphics are the only ones I'm keeping for change in >> Eclipse) in another project: when running any application it's >> throwing the stacktrace below. >> >> My overall setup worked fine before (didn't dig yet when it started >> not to), running the tests inside the fx projects themselves is fine, >> though. >> >> Looks like there is something missing (native?) related to graphics. >> >> Where to start looking for the reason? >> >> Stacktrace: >> >> java.lang.ClassNotFoundException: >> com.sun.prism.shader.FillPgram_Color_Loader >> at >> >> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583) >> at >> >> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178) >> at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521) >> at java.base/java.lang.Class.forName0(Native Method) >> at java.base/java.lang.Class.forName(Class.java:332) >> at >> >> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) >> at >> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) >> at >> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) >> at >> >> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) >> at >> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) >> at >> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) >> at >> >> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) >> at >> >> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) >> at java.base/java.lang.Thread.run(Thread.java:835) >> java.lang.InternalError: Error loading stock shader FillPgram_Color >> at >> >> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) >> at >> >> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) >> at >> >> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) >> at >> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) >> at >> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) >> at >> >> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) >> at >> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) >> at >> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) >> at >> >> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) >> at >> >> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) >> at >> >> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) >> at java.base/java.lang.Thread.run(Thread.java:835) >> >> -- Thanks, Jeanette >> >> >>
