First of all, you can set "ignore optional compile problems" on a source folder in Eclipse. In fact, these folders were set as such before the change.
But more importantly, I don't see how classes that are only used in reflection will cause a build error. If these folders are not referenced in compile time, Eclipse doesn't need them as source folders. Jeanette, the Problems view in Eclipse has a table where it shows the problem and the resource and path from which the error originates. If you get errors because of missing OS-specific folders, it's crucial to know what reports those errors, that is, who is looking for these folders. On Fri, Jul 15, 2022 at 8:17 PM Andy Goryachev <andy.goryac...@oracle.com> wrote: > Kevin: > > > > The four classpath entries in question are > > build/hlsl/Prism > > build/gensrc/jsl-prism > > build/hlsl/Decora > > build/gensrc/jsl-decora > > > > once added to the Eclipse .classpath file (in graphics) I see two warnings > (on Mac): > > > > Project 'graphics' is missing required source folder: 'build/hlsl/Decora' > Build path graphics > > Project 'graphics' is missing required source folder: 'build/hlsl/Prism' > Build path graphics > > > > For the moment I cannot verify the situation on Windows or Linux, but I > think Nir mentioned that these directories might be created on Windows, so > this is my current assumption. > > > > The problem in Eclipse is that these warnings (incomplete build path) > cannot be turned off. One solution is to (re)create the missing > directories manually after each [gradle clean]. The other solution is to > modify gradle build to always create these directories, even if they are > not used. This step is usually in ‘init’ target in the builds that utilize > clean-init-build cycle. > > > > What could be the problem in creating empty directories? > > > > > > - Is there a way to make it conditional? > > > > In theory, yes, via classpath variables: > > > > > https://stackoverflow.com/questions/495264/how-can-i-specify-an-eclipse-classpath-entry-for-specific-o-s-platform > > > > I’ve never used this before. So far these directories are the only place > where we have platform differences in the classpath. > > > > Could someone with a Windows machine verify that 'build/hlsl/Decora' and > 'build/hlsl/Prism' are not empty please? > > > > Thank you > > -andy > > > > > > > > *From: *openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of Kevin > Rushforth <kevin.rushfo...@oracle.com> > *Date: *Friday, 2022/07/15 at 09:51 > *To: *openjfx-dev@openjdk.org <openjfx-dev@openjdk.org> > *Subject: *Re: Eclipse: ClassNotFoundException: > com.sun.prism.shader.FillPgram_Color_Loader > > > > On 7/15/2022 9:05 AM, Andy Goryachev wrote: > > Nir: > > > > So these folders are not needed to compile, but they are needed to run. > > > > I suggest we bring them back to .classpath > > > Is there a way to make it conditional? > > > and also modify build.gradle to create all 4 folders as a part of the > corresponding target. > > > I am not in favor of this change. There are platform-specific parts of the > build, so IDEs should be able to adapt to this. > > -- Kevin > > > > > > What do you think? > > > > -andy > > > > > > > > *From: *openjfx-dev <openjfx-dev-r...@openjdk.org> > <openjfx-dev-r...@openjdk.org> on behalf of Jeanette Winzenburg > <faste...@swingempire.de> <faste...@swingempire.de> > *Date: *Friday, 2022/07/15 at 03:19 > *To: *openjfx-dev@openjdk.org <openjfx-dev@openjdk.org> > <openjfx-dev@openjdk.org> > *Subject: *Re: Eclipse: ClassNotFoundException: > com.sun.prism.shader.FillPgram_Color_Loader > > > Zitat von Nir Lisker <nlis...@gmail.com> <nlis...@gmail.com>: > > Hi Nir, > > thanks for the explanation - though I have no idea why Eclipse wants > them (see them again after re-adding as source folders and all running > as before). > > Not sure where to go from here, would prefer not to have a local > classpath that differs from the one in the repository .. hmm > > -- Jeanette > > > To be more specific, FillPgram_Color_Loader.java is located under the > > build/gensrc folder, which is created during the javafx setup depending > on > > the OS. Specifically, it's under build/gensrc/jsl-prism, which is > > Windows-specific. > > The change to the classpath file removed these folders from the source > > folders list in the build path, so I don't know why you would get this > > error. Nothing in the "main" source folders references these in compile- > or > > build-time. > > > > On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> > <nlis...@gmail.com> wrote: > > > >> The Eclipse project files were updated recently in > >> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were > >> removed. I tested it and I had no issue after this change. On what > resource > >> are you getting this error? > >> > >> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg < > >> faste...@swingempire.de> wrote: > >> > >>> > >>> Hi, > >>> > >>> after synching my master branch with upstream (has been a long while > >>> since my previous update ;), I can't use the Eclipse projects (base, > >>> controls, graphics are the only ones I'm keeping for change in > >>> Eclipse) in another project: when running any application it's > >>> throwing the stacktrace below. > >>> > >>> My overall setup worked fine before (didn't dig yet when it started > >>> not to), running the tests inside the fx projects themselves is fine, > >>> though. > >>> > >>> Looks like there is something missing (native?) related to graphics. > >>> > >>> Where to start looking for the reason? > >>> > >>> Stacktrace: > >>> > >>> java.lang.ClassNotFoundException: > >>> com.sun.prism.shader.FillPgram_Color_Loader > >>> at > >>> > >>> > java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583) > >>> at > >>> > >>> > java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178) > >>> at > java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521) > >>> at java.base/java.lang.Class.forName0(Native Method) > >>> at java.base/java.lang.Class.forName(Class.java:332) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) > >>> at > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) > >>> at > >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) > >>> at > >>> > >>> > java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) > >>> at > >>> > java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) > >>> at > >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) > >>> at java.base/java.lang.Thread.run(Thread.java:835) > >>> java.lang.InternalError: Error loading stock shader FillPgram_Color > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) > >>> at > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) > >>> at > >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) > >>> at > >>> > >>> > java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) > >>> at > >>> > java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) > >>> at > >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) > >>> at java.base/java.lang.Thread.run(Thread.java:835) > >>> > >>> -- Thanks, Jeanette > >>> > >>> > >>> > > > > >