What resource is the error on?

On Fri, Jul 15, 2022 at 1:19 PM Jeanette Winzenburg <faste...@swingempire.de>
wrote:

>
> Zitat von Nir Lisker <nlis...@gmail.com>:
>
> Hi Nir,
>
> thanks for the explanation - though I have no idea why Eclipse wants
> them (see them again after re-adding as source folders and all running
> as before).
>
> Not sure where to go from here, would prefer not to have a local
> classpath that differs from the one in the repository .. hmm
>
> -- Jeanette
>
> > To be more specific, FillPgram_Color_Loader.java is located under the
> > build/gensrc folder, which is created during the javafx setup depending
> on
> > the OS. Specifically, it's under build/gensrc/jsl-prism, which is
> > Windows-specific.
> > The change to the classpath file removed these folders from the source
> > folders list in the build path, so I don't know why you would get this
> > error. Nothing in the "main" source folders references these in compile-
> or
> > build-time.
> >
> > On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> wrote:
> >
> >> The Eclipse project files were updated recently in
> >> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
> >> removed. I tested it and I had no issue after this change. On what
> resource
> >> are you getting this error?
> >>
> >> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
> >> faste...@swingempire.de> wrote:
> >>
> >>>
> >>> Hi,
> >>>
> >>> after synching my master branch with upstream (has been a long while
> >>> since my previous update ;), I can't use the Eclipse projects (base,
> >>> controls, graphics are the only ones I'm keeping for change in
> >>> Eclipse) in another project: when running any application it's
> >>> throwing the stacktrace below.
> >>>
> >>> My overall setup worked fine before (didn't dig yet when it started
> >>> not to), running the tests inside the fx projects themselves is fine,
> >>> though.
> >>>
> >>> Looks like there is something missing (native?) related to graphics.
> >>>
> >>> Where to start looking for the reason?
> >>>
> >>> Stacktrace:
> >>>
> >>> java.lang.ClassNotFoundException:
> >>> com.sun.prism.shader.FillPgram_Color_Loader
> >>>         at
> >>>
> >>>
> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
> >>>         at
> >>>
> >>>
> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
> >>>         at
> java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
> >>>         at java.base/java.lang.Class.forName0(Native Method)
> >>>         at java.base/java.lang.Class.forName(Class.java:332)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
> >>>         at
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
> >>>         at
> >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
> >>>         at
> >>>
> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
> >>>         at
> >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
> >>>         at java.base/java.lang.Thread.run(Thread.java:835)
> >>> java.lang.InternalError: Error loading stock shader FillPgram_Color
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
> >>>         at
> >>>
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
> >>>         at
> >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
> >>>         at
> >>>
> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
> >>>         at
> >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
> >>>         at
> >>>
> >>>
> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
> >>>         at
> >>>
> >>>
> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
> >>>         at java.base/java.lang.Thread.run(Thread.java:835)
> >>>
> >>> -- Thanks, Jeanette
> >>>
> >>>
> >>>
>
>
>
>

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