What resource is the error on? On Fri, Jul 15, 2022 at 1:19 PM Jeanette Winzenburg <faste...@swingempire.de> wrote:
> > Zitat von Nir Lisker <nlis...@gmail.com>: > > Hi Nir, > > thanks for the explanation - though I have no idea why Eclipse wants > them (see them again after re-adding as source folders and all running > as before). > > Not sure where to go from here, would prefer not to have a local > classpath that differs from the one in the repository .. hmm > > -- Jeanette > > > To be more specific, FillPgram_Color_Loader.java is located under the > > build/gensrc folder, which is created during the javafx setup depending > on > > the OS. Specifically, it's under build/gensrc/jsl-prism, which is > > Windows-specific. > > The change to the classpath file removed these folders from the source > > folders list in the build path, so I don't know why you would get this > > error. Nothing in the "main" source folders references these in compile- > or > > build-time. > > > > On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> wrote: > > > >> The Eclipse project files were updated recently in > >> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were > >> removed. I tested it and I had no issue after this change. On what > resource > >> are you getting this error? > >> > >> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg < > >> faste...@swingempire.de> wrote: > >> > >>> > >>> Hi, > >>> > >>> after synching my master branch with upstream (has been a long while > >>> since my previous update ;), I can't use the Eclipse projects (base, > >>> controls, graphics are the only ones I'm keeping for change in > >>> Eclipse) in another project: when running any application it's > >>> throwing the stacktrace below. > >>> > >>> My overall setup worked fine before (didn't dig yet when it started > >>> not to), running the tests inside the fx projects themselves is fine, > >>> though. > >>> > >>> Looks like there is something missing (native?) related to graphics. > >>> > >>> Where to start looking for the reason? > >>> > >>> Stacktrace: > >>> > >>> java.lang.ClassNotFoundException: > >>> com.sun.prism.shader.FillPgram_Color_Loader > >>> at > >>> > >>> > java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583) > >>> at > >>> > >>> > java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178) > >>> at > java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521) > >>> at java.base/java.lang.Class.forName0(Native Method) > >>> at java.base/java.lang.Class.forName(Class.java:332) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) > >>> at > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) > >>> at > >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) > >>> at > >>> > >>> > java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) > >>> at > >>> > java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) > >>> at > >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) > >>> at java.base/java.lang.Thread.run(Thread.java:835) > >>> java.lang.InternalError: Error loading stock shader FillPgram_Color > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620) > >>> at > >>> > >>> > javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575) > >>> at > >>> > javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072) > >>> at > >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92) > >>> at > >>> > >>> > java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) > >>> at > >>> > java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305) > >>> at > >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) > >>> at > >>> > >>> > java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) > >>> at > >>> > >>> > javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126) > >>> at java.base/java.lang.Thread.run(Thread.java:835) > >>> > >>> -- Thanks, Jeanette > >>> > >>> > >>> > > > >