Nir:

So these folders are not needed to compile, but they are needed to run.

I suggest we bring them back to .classpath and also modify build.gradle to 
create all 4 folders as a part of the corresponding target.

What do you think?

-andy



From: openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of Jeanette 
Winzenburg <faste...@swingempire.de>
Date: Friday, 2022/07/15 at 03:19
To: openjfx-dev@openjdk.org <openjfx-dev@openjdk.org>
Subject: Re: Eclipse: ClassNotFoundException: 
com.sun.prism.shader.FillPgram_Color_Loader

Zitat von Nir Lisker <nlis...@gmail.com>:

Hi Nir,

thanks for the explanation - though I have no idea why Eclipse wants
them (see them again after re-adding as source folders and all running
as before).

Not sure where to go from here, would prefer not to have a local
classpath that differs from the one in the repository .. hmm

-- Jeanette

> To be more specific, FillPgram_Color_Loader.java is located under the
> build/gensrc folder, which is created during the javafx setup depending on
> the OS. Specifically, it's under build/gensrc/jsl-prism, which is
> Windows-specific.
> The change to the classpath file removed these folders from the source
> folders list in the build path, so I don't know why you would get this
> error. Nothing in the "main" source folders references these in compile- or
> build-time.
>
> On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> wrote:
>
>> The Eclipse project files were updated recently in
>> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
>> removed. I tested it and I had no issue after this change. On what resource
>> are you getting this error?
>>
>> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
>> faste...@swingempire.de> wrote:
>>
>>>
>>> Hi,
>>>
>>> after synching my master branch with upstream (has been a long while
>>> since my previous update ;), I can't use the Eclipse projects (base,
>>> controls, graphics are the only ones I'm keeping for change in
>>> Eclipse) in another project: when running any application it's
>>> throwing the stacktrace below.
>>>
>>> My overall setup worked fine before (didn't dig yet when it started
>>> not to), running the tests inside the fx projects themselves is fine,
>>> though.
>>>
>>> Looks like there is something missing (native?) related to graphics.
>>>
>>> Where to start looking for the reason?
>>>
>>> Stacktrace:
>>>
>>> java.lang.ClassNotFoundException:
>>> com.sun.prism.shader.FillPgram_Color_Loader
>>>         at
>>>
>>> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
>>>         at
>>>
>>> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
>>>         at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
>>>         at java.base/java.lang.Class.forName0(Native Method)
>>>         at java.base/java.lang.Class.forName(Class.java:332)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>>         at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>>         at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>>         at
>>>
>>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>>         at
>>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>>         at
>>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>>         at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>>         at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>>         at java.base/java.lang.Thread.run(Thread.java:835)
>>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>>         at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>>         at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>>         at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>>         at
>>>
>>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>>         at
>>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>>         at
>>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>>         at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>>         at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>>         at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>>         at java.base/java.lang.Thread.run(Thread.java:835)
>>>
>>> -- Thanks, Jeanette
>>>
>>>
>>>


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