Jeanette, Nir:

Apparently, the classes in build/gensrc are being accessed via reflection, for 
example

D3DResourceFactory. createStockShader()
ES2ResourceFactory. createStockShader()

You say the problem went away after adding the classpath entries manually?

-andy




From: openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of Jeanette 
Winzenburg <faste...@swingempire.de>
Date: Friday, 2022/07/15 at 03:29
To: Nir Lisker <nlis...@gmail.com>
Cc: openjfx-dev <openjfx-dev@openjdk.org>
Subject: Re: Eclipse: ClassNotFoundException: 
com.sun.prism.shader.FillPgram_Color_Loader


Zitat von Nir Lisker <nlis...@gmail.com>:

> What resource is the error on?

what do you mean by _resource_? It's on the console ..

>
> On Fri, Jul 15, 2022 at 1:19 PM Jeanette Winzenburg <faste...@swingempire.de>
> wrote:
>
>>
>> Zitat von Nir Lisker <nlis...@gmail.com>:
>>
>> Hi Nir,
>>
>> thanks for the explanation - though I have no idea why Eclipse wants
>> them (see them again after re-adding as source folders and all running
>> as before).
>>
>> Not sure where to go from here, would prefer not to have a local
>> classpath that differs from the one in the repository .. hmm
>>
>> -- Jeanette
>>
>> > To be more specific, FillPgram_Color_Loader.java is located under the
>> > build/gensrc folder, which is created during the javafx setup depending
>> on
>> > the OS. Specifically, it's under build/gensrc/jsl-prism, which is
>> > Windows-specific.
>> > The change to the classpath file removed these folders from the source
>> > folders list in the build path, so I don't know why you would get this
>> > error. Nothing in the "main" source folders references these in compile-
>> or
>> > build-time.
>> >
>> > On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> wrote:
>> >
>> >> The Eclipse project files were updated recently in
>> >> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
>> >> removed. I tested it and I had no issue after this change. On what
>> resource
>> >> are you getting this error?
>> >>
>> >> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
>> >> faste...@swingempire.de> wrote:
>> >>
>> >>>
>> >>> Hi,
>> >>>
>> >>> after synching my master branch with upstream (has been a long while
>> >>> since my previous update ;), I can't use the Eclipse projects (base,
>> >>> controls, graphics are the only ones I'm keeping for change in
>> >>> Eclipse) in another project: when running any application it's
>> >>> throwing the stacktrace below.
>> >>>
>> >>> My overall setup worked fine before (didn't dig yet when it started
>> >>> not to), running the tests inside the fx projects themselves is fine,
>> >>> though.
>> >>>
>> >>> Looks like there is something missing (native?) related to graphics.
>> >>>
>> >>> Where to start looking for the reason?
>> >>>
>> >>> Stacktrace:
>> >>>
>> >>> java.lang.ClassNotFoundException:
>> >>> com.sun.prism.shader.FillPgram_Color_Loader
>> >>>         at
>> >>>
>> >>>
>> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
>> >>>         at
>> >>>
>> >>>
>> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
>> >>>         at
>> java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
>> >>>         at java.base/java.lang.Class.forName0(Native Method)
>> >>>         at java.base/java.lang.Class.forName(Class.java:332)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> >>>         at
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> >>>         at
>> >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> >>>         at
>> >>>
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> >>>         at
>> >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> >>>         at java.base/java.lang.Thread.run(Thread.java:835)
>> >>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> >>>         at
>> >>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> >>>         at
>> >>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> >>>         at
>> >>>
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> >>>         at
>> >>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> >>>         at
>> >>>
>> >>>
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> >>>         at
>> >>>
>> >>>
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> >>>         at java.base/java.lang.Thread.run(Thread.java:835)
>> >>>
>> >>> -- Thanks, Jeanette
>> >>>
>> >>>
>> >>>
>>
>>
>>
>>


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