On Tue, 22 Jul 2025 17:00:25 GMT, Ambarish Rapte <ara...@openjdk.org> wrote:

>> ### Description
>> This is the implementation of new graphics rendering pipeline for JavaFX 
>> using Metal APIs on MacOS.
>> We released two Early Access (EA) builds and have reached a stage where it 
>> is ready to be integrated.
>> Default rendering pipeline on macOS has not been changed by this PR. OpenGL 
>> still stays as the default rendering pipeline and Metal rendering pipeline 
>> is optional to choose (by providing  `-Dprism.order=mtl`)
>> The `-Dprism.verbose=true` option can be used to verify the rendering 
>> pipeline in use.
>> 
>> ### Details about the changes
>> 
>> **Shader changes**
>> - MSLBackend class: This is the primary class that parses (Prism and Decora) 
>> jsl shaders into Metal shaders(msl)
>> - There are a few additional Metal shader files added under directory : 
>> modules/javafx.graphics/src/main/native-prism-mtl/msl
>> 
>> **Build changes** - There are new tasks added to build.gradle for
>> - Generation/ Compilation/ linking of Metal shaders
>> - Compilation of Prism Java and Objective C files
>> 
>> **Prism** - Prism is the rendering engine of JavaFX.
>> - Added Metal specific Java classes and respective native implementation 
>> which use Metal APIs
>> - Java side changes:
>>   - New Metal specific classes: Classes prefixed with MTL, are added here : 
>> modules/javafx.graphics/src/main/java/com/sun/prism/mtl 
>>   - Modification to Prism common classes: A few limited changes were 
>> required in Prism common classes to support Metal classes. 
>> - Native side changes:
>>   - New Metal specific Objective C implementation is added here: 
>> modules/javafx.graphics/src/main/native-prism-mtl
>> 
>> **Glass** - Glass is the windowing toolkit of JavaFX
>> - Existing Glass classes are refactored to support both OpenGL and Metal 
>> pipelines
>> - Added Metal specific Glass implementation.
>> 
>> ### Testing
>> - Testing performed on different hardware and macOS versions.
>>   - HW - macBooks with Intel, Intel with discrete graphics card, Apple 
>> Silicon (M1, M2 and M4)
>>   - macOS versions - macOS 13, macOS 14 and macOS 15
>> - Functional Testing:
>>   - All headful tests pass with Metal pipeline.
>>   - Verified samples applications: Ensemble and toys
>> - Performance Testing:
>>   - Tested with RenderPerfTest: Almost all tests match/exceed es2 
>> performance except a few that fall a little short on different hardwares. 
>> These will be addressed separately (there are open bugs already filed)
>> 
>> ### Note to reviewers :
>> - Providing `-Dprism.order=mtl` option is a must for testing the Metal 
>> pipeline
>> - It woul...
>
> Ambarish Rapte has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 12 additional 
> commits since the last revision:
> 
>  - Merge branch 'master' into impl-metal
>  - add comment for ES2SwapChain.getFboID
>  - remove MTLLog
>  - andy review comments 1
>  - changes for running apps in eclipse
>  - review-update: jni method refactoring
>  - add @Override
>  - minor cleanup changes in glass
>  - Use appropriate layer for setting opacity
>  - Glass changes after Metal PR inputs
>  - ... and 2 more: https://git.openjdk.org/jfx/compare/7e8a88c8...1a9a0a41

lgtm, thanks!

-------------

Marked as reviewed by angorya (Reviewer).

PR Review: https://git.openjdk.org/jfx/pull/1824#pullrequestreview-3047808271

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