Hi Dirk, > Antonio Bleile wrote: > >> Yes, and it works fine with a MultiDisplayClusterWindow. > >> We are running our Cave with this and we have nice shadows. > > > > How does that work with shadows? To calculate > > the shadow map one node of the cluster has to have > > all the geometry for the shadow map rendering. How's > > then the shadow map transferred to the other nodes? > > Isn't that a performance killer for clustering? > > Well, you don't gain anything specific from using the cluster, as the > Shadowmap needs to be computed on all servers (even though it's the > same), but unless you have a hugely complex scene the transfer time (GPU > mem->main mem->network->main mem->GPU mem) is going to be more expensive > than just recomputing it.
So it makes sense to use it on fill limited applications (?). (Considering that I want to distribute because I have a "performance" problem, not because I've a cave or a wall...) > I think Marcus' comment was more on 'being able to' than 'making optimal > use of'. ;) Oh, no don't get me wrong, I just asked out of curiosity! Regards, Toni ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
