Hi Toni,
Antonio Bleile wrote:
>
> So it makes sense to use it on fill limited applications (?).
> (Considering that I want to distribute because I have a "performance"
> problem, not because I've a cave or a wall...)
More probably transform limited. Creation of the shadow map is not
usually fill-limited, as it doesn't use shaders or even a visible frame
buffer.
In general transferring full buffers over the network is an expensive
proposition. Jan has been working on doing that for some other project,
can you give us an update on the performance you get?
Dirk
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