Hi,

I ran into issue related to wrong OSG shader variables (OSGWorldMatrix etc)
getting passed to the shaders  for a geometry. What I found in my debugging
that its related to the graph operators I am using (OSGGraphOpSeq,
OSGGeometryMergeGraphOp, and OSGMaterialMergeGraphOp).

Digging more into the issue its somehow related to SHLChunk (the way it
handles updaing OSG parameters).

Any suggestions or ideas are most welcome.


Thanks,
Aashish
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