Hi Carsten,
On Tue, Jun 16, 2009 at 5:02 PM, Carsten Neumann <[email protected]>wrote:
> Hello Aashish,
>
> Aashish Chaudhary wrote:
> > 1) & 3) produces the same exacts results when I applied Material Merge
> > Graph Operator.
>
> ok.
>
> > They both have the same issue when I applied optimizations. Seems like
> > some of the geometries getting some other material (possibly from
> > collada) and not the one I have applied.
>
> hm.
>
> > All materials applied are on the geometry. I dumped the scene with or
> > without optimizations here
> >
> > /store/home/aashish/public/opensg/
> >
> > as the files are big (20-30 MB). I hope you can access it.
>
> uhm, now I'm a little confused, I thought they look the same? Why two
> files then? What is the difference, if there is any (I mean how do they
> look different, not the different ways they were created)?
>> I compiled my program with and without MaterialMerge graph op and I
dumped the the same scene using these two versions of my application. When I
did not use the graphop, all the materials shows up on the geometries the
way its supposed to. But when I used the graphop some of the materials
didnot show up on the same geometry.
>
>
> Anyway, looking at the scenes, I'm wondering if you have polygon winding
> problems. What happens if you don't cull back faces? - that is done by
> the PolygonChunks that you have on each material.
>> I have not tried it but I can try it tomorrow morning.
>
> Have you checked that the models do not contain geometry without materials?
>> Not yet. But I know for sure that missing materials on the geometries do
have materials in collada and in my application.
Thanks
>
>
> Cheers,
> Carsten
>
>
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