Carsten,
Because I am using a older checkout and seems like things have been moved in
SHLChunk.cpp its failing to apply the patch.
Could you please send me the file over the email.
Thanks,
Aashish
On Wed, Jun 10, 2009 at 5:03 PM, Aashish Chaudhary <[email protected]>wrote:
> Thanks!!...yeah my email was confusing (:-
>
> Let me try this patch and I will get back to you.
>
> ~Regards,
> Aashish
>
>
> On Tue, Jun 9, 2009 at 6:29 PM, Carsten Neumann
> <[email protected]>wrote:
>
>> Hello Aashish,
>>
>> I'll be using a bit of extra information from talking to you earlier for
>> my answer ;)
>>
>> Aashish Chaudhary wrote:
>>
>>> I ran into issue related to wrong OSG shader variables (OSGWorldMatrix
>>> etc) getting passed to the shaders for a geometry. What I found in my
>>> debugging that its related to the graph operators I am using (OSGGraphOpSeq,
>>> OSGGeometryMergeGraphOp, and OSGMaterialMergeGraphOp).
>>>
>>
>> it is only related to the graph ops to some extent: the
>> MaterialMergeGraphOp replaces two distinct copies of the same material with
>> just one and that ...
>>
>> Digging more into the issue its somehow related to SHLChunk (the way it
>>> handles updaing OSG parameters).
>>>
>>
>> ... inhibits an update to the OSG Parameters in SHLChunk::changeFrom which
>> does an early out before updating the parameters if the old and new chunk
>> are the same.
>>
>> Any suggestions or ideas are most welcome.
>>>
>>
>> please try the attached patch.
>>
>> Cheers,
>> Carsten
>>
>>
>>
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