Hi Mathias, Thanks for the explanation.
Reviewing the code now I do wonder if the inheritance isn't a bit the wrong way round. The code has the CullVisitor inheriting from the local Camera that is being traversed. I am now thinking that the camera's settings should be inheriting from CullVisitor according to its own cull inheritance mask, but rather than these cull settings being overwritten into the Camera's own local settings, the combined settings should be assigned to the CullVisitor for the duration of the traversal. This is a little different from you own suggest. I'd guess something like changing the existing code in CullVisitor::apply(Camera&) from: // Save current cull settings CullSettings saved_cull_settings(*this); // activate all active cull settings from this Camera inheritCullSettings(camera); To: // Save current cull settings CullSettings saved_cull_settings(*this); // activate all active cull settings from this Camera setCullSettings(camera); // inherit the original cull visitors settings. inheritCullSettings(saved_cull_settings, camera.getInheritanceMask()); Does this make sense? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org