Hello:

I started in late eighties programming directly the VGA (I wrote a
primitive raytracer for the 256 color mode) and phigs (a opengl
predecessor). Then in the 90s I tried a bit OpenGL (I wrote a rubik
cube simulator). Then for many years I was no more than an occasional
3d graphics user (mainly for visualization and gamming, doom and quake
series).

It was until two or three years ago that I restarted to program 3d
graphics, first with Open Inventor, Open GL and now OSG and GLSL.

Regards,

-- A.
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