2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > OK, now I understand. You've grabbed a Config file that was never > meant to be used on anything other than with an XCode build under OSX. > > CMake will build the required Config file for you, you shouldn't need > to add any explicit links to it. > > Try removing the CMakeCache.txt and re-run CMake and it should > automatically create the Config file for you.
What config file ? where ? ... > If you do an out of > source build and don't install the OSG anywhere then you'll need to > add the path the out of source directory to pick on the Config that > will be placed there. Sorry, but I don't understand what you mean here... If I make with Cmake, it will makes me some .vcproj file to compil OSG sources with visual studio directly. I have always done like that... What I need to change ? Thanks, Vincent > > Robert. > > On Wed, Dec 10, 2008 at 1:32 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my > > include path. If I don't I have the following error : > > > > 1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error > > C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No > > such file or directory > > > > When I had the path in the include, all is good and compiler find > everything > > he needs. (this new include apparear from the 2.6.1, it is not requiered > in > > 2.5.1) > > > > I'm not an OSG master, but using Cmake and visual studio, I don't think I > > can choose a lot of configuration possibilities... > > If anyone succed to configure a project with OSG trunk under > VisualStudio... > > > > Thanks, > > Vincent. > > > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> > >> Hi Vincent, > >> > >> If you are using windows then how come you have Xcode in your path... > >> Did you do something odd w.r.t doing an out of source build in a hand > >> built directory? I'm perplexed how you've got you're build into this > >> state. > >> > >> Robert. > >> > >> On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier > >> <[EMAIL PROTECTED]> wrote: > >> > hm ...Sorry but I'm not using MAC, but Windows and VS2005 > >> > > >> > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my > >> > project... all is good for that. > >> > > >> > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has > changed > >> > from 2.6.1... and this makes the problem... > >> > > >> > Thanks, > >> > Vincent > >> > > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> > >> >> Hi Vincent, > >> >> > >> >> Have you built the OSG before on this Mac? If so which version? > >> >> > >> >> I do wonder if you don't have an Apple SDK missing that contains the > >> >> AvailabilityMacros.h that the Config is trying to use. > >> >> > >> >> Robert. > >> >> > >> >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier > >> >> <[EMAIL PROTECTED]> wrote: > >> >> > Error : > >> >> > > >> >> > > >> >> > > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> > : fatal error C1083: Impossible d'ouvrir le fichier include : > >> >> > 'AvailabilityMacros.h' : No suche file or directory > >> >> > > >> >> > File > >> >> > > >> >> > > >> >> > > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> > contains : > >> >> > > >> >> > #ifndef _OPENTHREADS_CONFIG > >> >> > #define _OPENTHREADS_CONFIG > >> >> > > >> >> > #include <AvailabilityMacros.h> > >> >> > #if defined(MAC_OS_X_VERSION_10_5) > >> >> > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 > >> >> > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC > >> >> > #endif > >> >> > #endif > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ > >> >> > > >> >> > #endif > >> >> > > >> >> > If I remove the #include <AvailabilityMacros.h> ... no error, but a > >> >> > lot > >> >> > of > >> >> > warning on osg sources ... I stop compilation after 8000 warnings. > >> >> > > >> >> > Not sure to understand you with Cmake. > >> >> > If I remove the Cmakecache.txt, I need to configure from zero > again, > >> >> > and > >> >> > the > >> >> > result would the same as previously... > >> >> > > >> >> > Vincent. > >> >> > > >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >> > >> >> >> Hi Vincent, > >> >> >> > >> >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could > >> >> >> you > >> >> >> post the file that is trying to include it. > >> >> >> > >> >> >> One thing you could try would be to remove the CMakeCache.txt and > >> >> >> then > >> >> >> re-run ./configure to see if force a query of available facilties > >> >> >> might prod it in the right direction. > >> >> >> > >> >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit > >> >> >> via > >> >> >> remote login and didn't have any problems with the cmake based > >> >> >> build. > >> >> >> > >> >> >> Robert. > >> >> >> > >> >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier > >> >> >> <[EMAIL PROTECTED]> wrote: > >> >> >> > I just use Cmake to compile OSG : it was good, no errors. > >> >> >> > > >> >> >> > After that, I set my project including : > >> >> >> > Z:\OSG_current_svn\sources\src\include > >> >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config > >> >> >> > in the include directories... > >> >> >> > > >> >> >> > and AvailabilityMacros.h, included from > >> >> >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is > >> >> >> > not > >> >> >> > found. > >> >> >> > > >> >> >> > Vincent. > >> >> >> > > >> >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >> >> > >> >> >> >> Hi Vincent, > >> >> >> >> > >> >> >> >> How are you going about configuring your project? Are you > trying > >> >> >> >> to > >> >> >> >> use the deprecated XCode projects or generating Xcode projects > >> >> >> >> from > >> >> >> >> cmake? > >> >> >> >> > >> >> >> >> Robert. > >> >> >> >> > >> >> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier > >> >> >> >> <[EMAIL PROTECTED]> wrote: > >> >> >> >> > > >> >> >> >> > no pb during compilation ... but when I configure my > project... > >> >> >> >> > > >> >> >> >> > in > >> >> >> >> > > >> >> >> >> > > ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> >> >> > : > >> >> >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. > >> >> >> >> > > >> >> >> >> > hmm.... where is it ? > >> >> >> >> > > >> >> >> >> > thanks, > >> >> >> >> > Vincent. > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> > >> >> >> >> >> > >> >> >> >> >> Thanks, > >> >> >> >> >> > >> >> >> >> >> I already have dev release compilated, but when a submission > i > >> >> >> >> >> done, > >> >> >> >> >> i > >> >> >> >> >> want to test it, maybe someone can solve/have solved bug I > am > >> >> >> >> >> looking > >> >> >> >> >> at... > >> >> >> >> >> > >> >> >> >> >> Thanks Robert. > >> >> >> >> >> > >> >> >> >> >> Vincent. > >> >> >> >> >> > >> >> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >> >> >>> > >> >> >> >> >>> HI Vincent, > >> >> >> >> >>> > >> >> >> >> >>> Dev releases are static tags that don't get patched, once > >> >> >> >> >>> they > >> >> >> >> >>> are > >> >> >> >> >>> made they never changed, so you would only need to compile > >> >> >> >> >>> once. > >> >> >> >> >>> > >> >> >> >> >>> The trunk is where all the new submissions get merged, then > >> >> >> >> >>> once > >> >> >> >> >>> ever > >> >> >> >> >>> week or two a dev release comes out. So if you want all > the > >> >> >> >> >>> absolute > >> >> >> >> >>> latest day by day changes then trunk is where you want to > be, > >> >> >> >> >>> but.. > >> >> >> >> >>> with it comes a risk of build breaks. Build breaks do tend > >> >> >> >> >>> to > >> >> >> >> >>> get > >> >> >> >> >>> fixed pretty quickly though, but you might need to become > >> >> >> >> >>> active > >> >> >> >> >>> in > >> >> >> >> >>> helping fix them :-) > >> >> >> >> >>> > >> >> >> >> >>> Robert. > >> >> >> >> >>> > >> >> >> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier > >> >> >> >> >>> <[EMAIL PROTECTED]> wrote: > >> >> >> >> >>> > Hi, > >> >> >> >> >>> > > >> >> >> >> >>> > I want to have the lastest source code, to benefit of > >> >> >> >> >>> > submissions. > >> >> >> >> >>> > > >> >> >> >> >>> > My goal is just to update my src osg OSG each day and > >> >> >> >> >>> > recompile > >> >> >> >> >>> > on > >> >> >> >> >>> > my > >> >> >> >> >>> > computer... > >> >> >> >> >>> > > >> >> >> >> >>> > is > >> >> >> >> >>> > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk > >> >> >> >> >>> > the > >> >> >> >> >>> > good > >> >> >> >> >>> > SVN > >> >> >> >> >>> > adress to checkout ? > >> >> >> >> >>> > > >> >> >> >> >>> > or > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 > >> >> >> >> >>> > ? > >> >> >> >> >>> > > >> >> >> >> >>> > thanks, > >> >> >> >> >>> > > >> >> >> >> >>> > Vincent. > >> >> >> >> >>> > > >> >> >> >> >>> > _______________________________________________ > >> >> >> >> >>> > osg-users mailing list > >> >> >> >> >>> > osg-users@lists.openscenegraph.org > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> >> >> >>> > > >> >> >> >> >>> > > >> >> >> >> >>> _______________________________________________ > >> >> >> >> >>> osg-users mailing list > >> >> >> >> >>> osg-users@lists.openscenegraph.org > >> >> >> >> >>> > >> >> >> >> >>> > >> >> >> >> >>> > >> >> >> >> >>> > >> >> >> >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> >> >> >> > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > _______________________________________________ > >> >> >> >> > osg-users mailing list > >> >> >> >> > osg-users@lists.openscenegraph.org > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> >> >> > > >> >> >> >> > > >> >> >> >> _______________________________________________ > >> >> >> >> osg-users mailing list > >> >> >> >> osg-users@lists.openscenegraph.org > >> >> >> >> > >> >> >> >> > >> >> >> >> > >> >> >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> >> > > >> >> >> > > >> >> >> > _______________________________________________ > >> >> >> > osg-users mailing list > >> >> >> > osg-users@lists.openscenegraph.org > >> >> >> > > >> >> >> > > >> >> >> > > >> >> >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> >> > > >> >> >> > > >> >> >> _______________________________________________ > >> >> >> osg-users mailing list > >> >> >> osg-users@lists.openscenegraph.org > >> >> >> > >> >> >> > >> >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> > > >> >> > > >> >> > _______________________________________________ > >> >> > osg-users mailing list > >> >> > osg-users@lists.openscenegraph.org > >> >> > > >> >> > > >> >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >> > > >> >> > > >> >> _______________________________________________ > >> >> osg-users mailing list > >> >> osg-users@lists.openscenegraph.org > >> >> > >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > osg-users@lists.openscenegraph.org > >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org