I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my
include path. If I don't I have the following error :

1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error
C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No
such file or directory

When I had the path in the include, all is good and compiler find everything
he needs. (this new include apparear from the 2.6.1, it is not requiered in
2.5.1)

I'm not an OSG master, but using Cmake and visual studio, I don't think I
can choose a lot of configuration possibilities...
If anyone succed to configure a project with OSG trunk under VisualStudio...

Thanks,
   Vincent.

2008/12/10 Robert Osfield <[EMAIL PROTECTED]>

> Hi Vincent,
>
> If you are using windows then how come you have Xcode in your path...
> Did you do something odd w.r.t doing an out of source build in a hand
> built directory?  I'm perplexed how you've got you're build into this
> state.
>
> Robert.
>
> On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > hm ...Sorry but I'm not using MAC, but Windows and VS2005
> >
> > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
> > project... all is good for that.
> >
> > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed
> > from 2.6.1... and this makes the problem...
> >
> > Thanks,
> >    Vincent
> >
> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
> >>
> >> Hi Vincent,
> >>
> >> Have you built the OSG before on this Mac?  If so which version?
> >>
> >> I do wonder if you don't have an Apple SDK missing that contains the
> >> AvailabilityMacros.h that the Config is trying to use.
> >>
> >> Robert.
> >>
> >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
> >> <[EMAIL PROTECTED]> wrote:
> >> > Error :
> >> >
> >> >
> 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
> >> > : fatal error C1083: Impossible d'ouvrir le fichier include :
> >> > 'AvailabilityMacros.h' : No suche file or directory
> >> >
> >> > File
> >> >
> >> >
> Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
> >> > contains :
> >> >
> >> > #ifndef _OPENTHREADS_CONFIG
> >> > #define _OPENTHREADS_CONFIG
> >> >
> >> > #include <AvailabilityMacros.h>
> >> > #if defined(MAC_OS_X_VERSION_10_5)
> >> >     #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
> >> >         #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
> >> >     #endif
> >> > #endif
> >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
> >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */
> >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */
> >> >
> >> > #endif
> >> >
> >> > If I remove the #include <AvailabilityMacros.h> ... no error, but a
> lot
> >> > of
> >> > warning on osg sources ... I stop compilation after 8000 warnings.
> >> >
> >> > Not sure to understand you with Cmake.
> >> > If I remove the Cmakecache.txt, I need to configure from zero again,
> and
> >> > the
> >> > result would the same as previously...
> >> >
> >> > Vincent.
> >> >
> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
> >> >>
> >> >> Hi Vincent,
> >> >>
> >> >> I'm not familiar with the AvailabilityMacros.h dependency.  Could you
> >> >> post the file that is trying to include it.
> >> >>
> >> >> One thing you could try would be to remove the CMakeCache.txt and
> then
> >> >> re-run ./configure to see if force a query of available facilties
> >> >> might prod it in the right direction.
> >> >>
> >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit
> via
> >> >> remote login and didn't have any problems with the cmake based build.
> >> >>
> >> >> Robert.
> >> >>
> >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
> >> >> <[EMAIL PROTECTED]> wrote:
> >> >> > I just use Cmake to compile OSG : it was good, no errors.
> >> >> >
> >> >> > After that, I set my project including :
> >> >> > Z:\OSG_current_svn\sources\src\include
> >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
> >> >> >  in the include directories...
> >> >> >
> >> >> > and AvailabilityMacros.h, included from
> >> >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not
> >> >> > found.
> >> >> >
> >> >> > Vincent.
> >> >> >
> >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
> >> >> >>
> >> >> >> Hi Vincent,
> >> >> >>
> >> >> >> How are you going about configuring your project?  Are you trying
> to
> >> >> >> use the deprecated XCode projects or generating Xcode projects
> from
> >> >> >> cmake?
> >> >> >>
> >> >> >> Robert.
> >> >> >>
> >> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
> >> >> >> <[EMAIL PROTECTED]> wrote:
> >> >> >> >
> >> >> >> > no pb during compilation ... but when I configure my project...
> >> >> >> >
> >> >> >> > in
> >> >> >> >
> ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
> >> >> >> > :
> >> >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG..
> >> >> >> >
> >> >> >> > hmm.... where is it ?
> >> >> >> >
> >> >> >> > thanks,
> >> >> >> >    Vincent.
> >> >> >> >
> >> >> >> >
> >> >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]>
> >> >> >> >>
> >> >> >> >> Thanks,
> >> >> >> >>
> >> >> >> >> I already have dev release compilated, but when a submission i
> >> >> >> >> done,
> >> >> >> >> i
> >> >> >> >> want to test it, maybe someone can solve/have solved bug I am
> >> >> >> >> looking
> >> >> >> >> at...
> >> >> >> >>
> >> >> >> >> Thanks Robert.
> >> >> >> >>
> >> >> >> >> Vincent.
> >> >> >> >>
> >> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
> >> >> >> >>>
> >> >> >> >>> HI Vincent,
> >> >> >> >>>
> >> >> >> >>> Dev releases are static tags that don't get patched, once they
> >> >> >> >>> are
> >> >> >> >>> made they never changed, so you would only need to compile
> once.
> >> >> >> >>>
> >> >> >> >>> The trunk is where all the new submissions get merged, then
> once
> >> >> >> >>> ever
> >> >> >> >>> week or two a dev release comes out.  So if you want all the
> >> >> >> >>> absolute
> >> >> >> >>> latest day by day changes then trunk is where you want to be,
> >> >> >> >>> but..
> >> >> >> >>> with it comes a risk of build breaks.  Build breaks do tend to
> >> >> >> >>> get
> >> >> >> >>> fixed pretty quickly though, but you might need to become
> active
> >> >> >> >>> in
> >> >> >> >>> helping fix them :-)
> >> >> >> >>>
> >> >> >> >>> Robert.
> >> >> >> >>>
> >> >> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
> >> >> >> >>> <[EMAIL PROTECTED]> wrote:
> >> >> >> >>> > Hi,
> >> >> >> >>> >
> >> >> >> >>> > I want to have the lastest source code, to benefit of
> >> >> >> >>> > submissions.
> >> >> >> >>> >
> >> >> >> >>> > My goal is just to update my src osg OSG each day and
> >> >> >> >>> > recompile
> >> >> >> >>> > on
> >> >> >> >>> > my
> >> >> >> >>> > computer...
> >> >> >> >>> >
> >> >> >> >>> > is
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
> >> >> >> >>> > the
> >> >> >> >>> > good
> >> >> >> >>> > SVN
> >> >> >> >>> > adress to checkout ?
> >> >> >> >>> >
> >> >> >> >>> > or
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
> >> >> >> >>> > ?
> >> >> >> >>> >
> >> >> >> >>> > thanks,
> >> >> >> >>> >
> >> >> >> >>> > Vincent.
> >> >> >> >>> >
> >> >> >> >>> > _______________________________________________
> >> >> >> >>> > osg-users mailing list
> >> >> >> >>> > osg-users@lists.openscenegraph.org
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >> >>> >
> >> >> >> >>> >
> >> >> >> >>> _______________________________________________
> >> >> >> >>> osg-users mailing list
> >> >> >> >>> osg-users@lists.openscenegraph.org
> >> >> >> >>>
> >> >> >> >>>
> >> >> >> >>>
> >> >> >> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >> >>
> >> >> >> >
> >> >> >> >
> >> >> >> > _______________________________________________
> >> >> >> > osg-users mailing list
> >> >> >> > osg-users@lists.openscenegraph.org
> >> >> >> >
> >> >> >> >
> >> >> >> >
> >> >> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >> >
> >> >> >> >
> >> >> >> _______________________________________________
> >> >> >> osg-users mailing list
> >> >> >> osg-users@lists.openscenegraph.org
> >> >> >>
> >> >> >>
> >> >> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >
> >> >> >
> >> >> > _______________________________________________
> >> >> > osg-users mailing list
> >> >> > osg-users@lists.openscenegraph.org
> >> >> >
> >> >> >
> >> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >
> >> >> >
> >> >> _______________________________________________
> >> >> osg-users mailing list
> >> >> osg-users@lists.openscenegraph.org
> >> >>
> >> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > osg-users@lists.openscenegraph.org
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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