Hi Vincent,

If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory?  I'm perplexed how you've got you're build into this
state.

Robert.

On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> hm ...Sorry but I'm not using MAC, but Windows and VS2005
>
> I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
> project... all is good for that.
>
> The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed
> from 2.6.1... and this makes the problem...
>
> Thanks,
>    Vincent
>
> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>>
>> Hi Vincent,
>>
>> Have you built the OSG before on this Mac?  If so which version?
>>
>> I do wonder if you don't have an Apple SDK missing that contains the
>> AvailabilityMacros.h that the Config is trying to use.
>>
>> Robert.
>>
>> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
>> <[EMAIL PROTECTED]> wrote:
>> > Error :
>> >
>> > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
>> > : fatal error C1083: Impossible d'ouvrir le fichier include :
>> > 'AvailabilityMacros.h' : No suche file or directory
>> >
>> > File
>> >
>> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
>> > contains :
>> >
>> > #ifndef _OPENTHREADS_CONFIG
>> > #define _OPENTHREADS_CONFIG
>> >
>> > #include <AvailabilityMacros.h>
>> > #if defined(MAC_OS_X_VERSION_10_5)
>> >     #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
>> >         #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
>> >     #endif
>> > #endif
>> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
>> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
>> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */
>> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
>> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */
>> >
>> > #endif
>> >
>> > If I remove the #include <AvailabilityMacros.h> ... no error, but a lot
>> > of
>> > warning on osg sources ... I stop compilation after 8000 warnings.
>> >
>> > Not sure to understand you with Cmake.
>> > If I remove the Cmakecache.txt, I need to configure from zero again, and
>> > the
>> > result would the same as previously...
>> >
>> > Vincent.
>> >
>> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>> >>
>> >> Hi Vincent,
>> >>
>> >> I'm not familiar with the AvailabilityMacros.h dependency.  Could you
>> >> post the file that is trying to include it.
>> >>
>> >> One thing you could try would be to remove the CMakeCache.txt and then
>> >> re-run ./configure to see if force a query of available facilties
>> >> might prod it in the right direction.
>> >>
>> >> A couple of days back I was compiling the OSG svn on a Mac, albeit via
>> >> remote login and didn't have any problems with the cmake based build.
>> >>
>> >> Robert.
>> >>
>> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
>> >> <[EMAIL PROTECTED]> wrote:
>> >> > I just use Cmake to compile OSG : it was good, no errors.
>> >> >
>> >> > After that, I set my project including :
>> >> > Z:\OSG_current_svn\sources\src\include
>> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
>> >> >  in the include directories...
>> >> >
>> >> > and AvailabilityMacros.h, included from
>> >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not
>> >> > found.
>> >> >
>> >> > Vincent.
>> >> >
>> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>> >> >>
>> >> >> Hi Vincent,
>> >> >>
>> >> >> How are you going about configuring your project?  Are you trying to
>> >> >> use the deprecated XCode projects or generating Xcode projects from
>> >> >> cmake?
>> >> >>
>> >> >> Robert.
>> >> >>
>> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
>> >> >> <[EMAIL PROTECTED]> wrote:
>> >> >> >
>> >> >> > no pb during compilation ... but when I configure my project...
>> >> >> >
>> >> >> > in
>> >> >> > ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
>> >> >> > :
>> >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG..
>> >> >> >
>> >> >> > hmm.... where is it ?
>> >> >> >
>> >> >> > thanks,
>> >> >> >    Vincent.
>> >> >> >
>> >> >> >
>> >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]>
>> >> >> >>
>> >> >> >> Thanks,
>> >> >> >>
>> >> >> >> I already have dev release compilated, but when a submission i
>> >> >> >> done,
>> >> >> >> i
>> >> >> >> want to test it, maybe someone can solve/have solved bug I am
>> >> >> >> looking
>> >> >> >> at...
>> >> >> >>
>> >> >> >> Thanks Robert.
>> >> >> >>
>> >> >> >> Vincent.
>> >> >> >>
>> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>> >> >> >>>
>> >> >> >>> HI Vincent,
>> >> >> >>>
>> >> >> >>> Dev releases are static tags that don't get patched, once they
>> >> >> >>> are
>> >> >> >>> made they never changed, so you would only need to compile once.
>> >> >> >>>
>> >> >> >>> The trunk is where all the new submissions get merged, then once
>> >> >> >>> ever
>> >> >> >>> week or two a dev release comes out.  So if you want all the
>> >> >> >>> absolute
>> >> >> >>> latest day by day changes then trunk is where you want to be,
>> >> >> >>> but..
>> >> >> >>> with it comes a risk of build breaks.  Build breaks do tend to
>> >> >> >>> get
>> >> >> >>> fixed pretty quickly though, but you might need to become active
>> >> >> >>> in
>> >> >> >>> helping fix them :-)
>> >> >> >>>
>> >> >> >>> Robert.
>> >> >> >>>
>> >> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
>> >> >> >>> <[EMAIL PROTECTED]> wrote:
>> >> >> >>> > Hi,
>> >> >> >>> >
>> >> >> >>> > I want to have the lastest source code, to benefit of
>> >> >> >>> > submissions.
>> >> >> >>> >
>> >> >> >>> > My goal is just to update my src osg OSG each day and
>> >> >> >>> > recompile
>> >> >> >>> > on
>> >> >> >>> > my
>> >> >> >>> > computer...
>> >> >> >>> >
>> >> >> >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
>> >> >> >>> > the
>> >> >> >>> > good
>> >> >> >>> > SVN
>> >> >> >>> > adress to checkout ?
>> >> >> >>> >
>> >> >> >>> > or
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
>> >> >> >>> > ?
>> >> >> >>> >
>> >> >> >>> > thanks,
>> >> >> >>> >
>> >> >> >>> > Vincent.
>> >> >> >>> >
>> >> >> >>> > _______________________________________________
>> >> >> >>> > osg-users mailing list
>> >> >> >>> > osg-users@lists.openscenegraph.org
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >> >>> >
>> >> >> >>> >
>> >> >> >>> _______________________________________________
>> >> >> >>> osg-users mailing list
>> >> >> >>> osg-users@lists.openscenegraph.org
>> >> >> >>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> > _______________________________________________
>> >> >> > osg-users mailing list
>> >> >> > osg-users@lists.openscenegraph.org
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >> >
>> >> >> >
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>> >> >
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>> >> >
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>> >> >
>> >> >
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