I tried it but I encountered few problems. I will send you the detailed tomorrow. Still thanks for the tip.
On Tue, Jan 6, 2009 at 5:40 PM, Jeremy Moles <jer...@emperorlinux.com>wrote: > Not trying to hijack this thread--and I can't really read it all for now > because I'm still fighting off lots of complications from a recent oral > surgery--but what you want is called "bugle." I used it to make all of > the old osgWidget and osgPango videos and it works like a charm. > > What it does is LD_PRELOAD's glSwap() or whatever and replaces it with a > version that shimmies off data to ffmpeg for encoding. Simple, clean, > and easy for basic usage. > > On Thu, 2008-12-18 at 20:38 +0100, Simon Loic wrote: > > Hi, > > > > I apology in advance if this thread have been heavily answered before > > (if so just tell where I can find the solution). Still I would like to > > know the different alternative (the good ones) to record a video of my > > scene. > > So far I was using an external tool for screenCast (called istanbul). > > But I'm not satisfied by this because when my scene is very complex, > > my osg based application is lagging and this leads to a poor quality > > of th video. > > > > I'm especially interested if there is a way to create an > > RecordCameraPathHandler to record a path, and then instead of saving > > it as a .path file compute the video in a batch mode. By batch mode I > > mean that the creation of the video doesn't need to be real time. In > > that way I could hopefully control the lag effects and eventually the > > resolution of the video. > > > > Sincerely, > > > > -- > > Loïc Simon > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Loïc Simon
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