I tried it but I encountered few problems. I will send you the detailed
tomorrow. Still thanks for the tip.

On Tue, Jan 6, 2009 at 5:40 PM, Jeremy Moles <jer...@emperorlinux.com>wrote:

> Not trying to hijack this thread--and I can't really read it all for now
> because I'm still fighting off lots of complications from a recent oral
> surgery--but what you want is called "bugle." I used it to make all of
> the old osgWidget and osgPango videos and it works like a charm.
>
> What it does is LD_PRELOAD's glSwap() or whatever and replaces it with a
> version that shimmies off data to ffmpeg for encoding. Simple, clean,
> and easy for basic usage.
>
> On Thu, 2008-12-18 at 20:38 +0100, Simon Loic wrote:
> > Hi,
> >
> > I apology in advance if this thread have been heavily answered before
> > (if so just tell where I can find the solution). Still I would like to
> > know the different alternative (the good ones) to record a video of my
> > scene.
> > So far I was using an external tool for screenCast (called istanbul).
> > But I'm not satisfied by this because when my scene is very complex,
> > my osg based application is lagging and this leads to a poor quality
> > of th video.
> >
> > I'm especially interested if there is a way to create an
> > RecordCameraPathHandler to record a path, and then instead of saving
> > it as a .path file compute the video in a batch mode. By batch mode I
> > mean that the creation of the video doesn't need to be real time. In
> > that way I could hopefully control the lag effects and eventually the
> > resolution of the video.
> >
> > Sincerely,
> >
> > --
> > Loïc Simon
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
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>



-- 
Loïc Simon
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