I'm using PAL for a physics integration with delta3d.  I'm still confused 
about why people want to integrate things like physics and audio into a 
scene graph, but that aside, I am adding features and such to PAL since 
I have commit access.  

We should all work together implementing features in PAL so we don't 
duplicate effort.  

I'm going to be working on adding support for collision masks, then 
I'm going to look at doing a character model interface.

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