GForge was created by some of the
original SF team and is really good - free to open source projects.
http://gforge.org/gf/
Nick
Jean-Sébastien Guay wrote:
Hi
Robert,
One thing that might help would be to make
sure the exploration phase
consisted of several small tasks that were doable in a couple of weeks
of development. The outcome would be small demo and the key part -
knowledge about this new domain. Such projects could easily by
managed as separate projects, or perhaps as a collection of
experimental projects that act as a scratch pad.
I know Jose Luis is busy right now with the website stability issues.
But this begs for OSGForge to become fully open, i.e. have users be
able to register new projects and have automatic access to an SVN, a
wiki and a bug tracker for their project, all from a single central
site which is OSG branded (as opposed to having OSG-related projects
scattered on SourceForge, Google Code, authors' personal sites, and who
knows how many other places).
I seem to remember seeing that SourceForge's server software was open
source and could be used to create similar sites. If this is true, or
if something similar exists, perhaps this would be a better choice than
Tracs for an OSGForge type of site? We could keep Tracs for the main
OSG site though (but maybe upgrade it to the latest version so that
users can register accounts instead of all using the osg account for
wiki edits).
I've offered my (part-time) help in maintaining the OSG site to Jose
Luis in the past, but he said since the server belonged to his school
they would be reluctant to let an "outsider" get access to one of their
servers. Perhaps when the server is moved to a virtual server, this
issue would be less important since the server would be isolated from
their own network, and I could lend a hand.
I think getting a distributed infrastructure and letting users register
(both for accounts to edit the wiki and for OSGForge projects) is of
vital importance for OSG's surrounding ecosystem, especially since we
are talking more and more about nodekits being important for OSG 2.x
and new API support/tests being important for OSG 3.x.
J-S
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