Hey Paul, Jeremy, So, text is in the transparent RenderBin. Hmm that makes sense. I was hoping there is simple explanation. I guess I could use depth testing. The main problem I had with this was to come up with a fairly simple algorithm to determine the z position. It would mean to layer the panels close together so their size is not affected and still far enough away from each other to not run into depth buffer resolution issues. An added complication is that any panel may nest other panel/widgets on the fly further making it harder to get the z distances right. I tried to roll my own algo for this but it became it gathered too many uncertainties. So I opted for the painter's algo.
Any ideas about doing the z position assignments with nested panels/widgets? Jeremy, osgWidget looks cool. I might end up using once I have a good grip on it. Usually implementing my own is a way for me to learn. Do you think it would be easy to adapt it for multi pointer/touch, doing non-axis aligned windowing, and extending it for custom/experimental widgets like two finger painting brushes? Best, stefan ------------------------ stefan hechenberger http://linear.nortd.com ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18671#18671 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org