Hi Philip, what build system are you using? The most recent svn version of Bullet says in src/CMakeLists.txt:
$ head CMakeLists.txt if (CMAKE_SIZEOF_VOID_P MATCHES "8") SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath ) else (CMAKE_SIZEOF_VOID_P MATCHES "8") SUBDIRS( BulletMultiThreaded BulletSoftBody BulletCollision BulletDynamics LinearMath ) endif (CMAKE_SIZEOF_VOID_P MATCHES "8") Regards, Alberto Philip Lowman writes: > You might want to check svn because I filed a bug about the lack of > BulletMultiThreaded on x86_64 causing a few build errors in various places in > the source code several months > ago and recently they closed the report saying BulletMultiThreaded now builds > on x86_64. > > On Wed, Nov 11, 2009 at 6:49 AM, Alberto Luaces <alua...@udc.es> wrote: > > Hi Paul, > > Lovely work! I assume that for now, independent threading for the > physics is handled only by the multi-threaded Bullet library, is this > correct? I couldn't find in the source any place using the > PhysicsThreading class, are you going to use it in the future? > > I couldn't be able to compile the library since Bullet disables the > building of the BulletMultiThreaded library on 64 bit environments, > being it a requirement for osgBullet. > > Regards, > > Alberto > > Paul Martz writes: > > > Hi all -- I'm pleased to announce two new open source OSG-based > > projects, osgWorks and osgBullet, licensed under LGPL. These are > > active projects with discussion groups, source downloads, wiki, and > > issue tracking. They are actively used by the open source VE-Suite > > application. They were funded by Ames Laboratory and created primarily > > by myself / Skew Matrix Software. > > > > > > osgWorks is a set of applications and software tools useful to OSG > > software developers. It features a set of command line analysis tools, > > a library with utility functions and NodeVisitors for things like > > screen capture, scene graph comparison, and polygon decimation, and > > plugins to support .OSG and hierarchical structure storage. > > > > For more information on osgWorks and to download the source, visit: > > http://osgworks.vesuite.org > > > > > > osgBullet is a set of software tools for applications that use both > > OSG and the Bullet physics library. It features utilities to create > > Bullet collision shapes from OSG data and vice versa, run the physics > > simulation in a separate host thread, debug utilities to display > > Bullet collision shapes in an OSG scene, support for arbitrary scaling > > and center of mass, and support for COLLADA. > > > > For more information on osgBullet and to download the source, visit: > > http://osgbullet.vesuite.org > > > > > > For questions, please either post here or to the project discussion > > groups hosted on Google Groups. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Philip Lowman > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org