Definitely there is no support for BulletMultiThreaded in 64 bits at the moment. From the last post in the forum thread you gave to me:
"BulletMultiThreaded, MultiThreadedDemo, Gpu2dDemo, Gpu3dDemo are not supported on 64bit platforms. It was accidently enabled in a previous revision, but now it has been disabled in the trunk. If you can make any of this work on 64 platforms, please consider contributing it." Regards, Alberto Philip Lowman writes: > Was using the CMake build but am not tracking svn at the moment. Perhaps > this thread will help? > > bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4238 > > On Nov 11, 2009 8:36 AM, "Alberto Luaces" wrote: > > Hi Philip, > > what build system are you using? The most recent svn version of Bullet > says in src/CMakeLists.txt: > > $ head CMakeLists.txt > if (CMAKE_SIZEOF_VOID_P MATCHES "8") > SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath ) > else (CMAKE_SIZEOF_VOID_P MATCHES "8") > SUBDIRS( BulletMultiThreaded BulletSoftBody BulletCollision > BulletDynamics LinearMath ) > endif (CMAKE_SIZEOF_VOID_P MATCHES "8") > > Regards, > > Alberto > > Philip Lowman writes: > You might want to check svn because I filed a bug > about the lack of Bullet... _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org