I know how to do it. If you are after some sophisticated road generation tool, then bear in mind that it is not an easy task, but doable. Companies have done bunch of money from it. If you want to do it on your own have a look at osgdelaunay example, it should get you started
Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Wed, Dec 9, 2009 at 4:21 PM, Martin Aasen <martin-ferstad.aa...@ffi.no>wrote: > Glenn and Trajce, > > I understand, thanks for you replies. > > Do you have any thoughts on how this would best be implemented? As I > understand it, osgGIS does not change the terrain built by VPB which again > does not know about the vector data. Could and algorithm implemented in > osgGIS modify the terrain in order to cut the roads into it? > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21163#21163 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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