Off the cuff: A large chunk of what osgGIS does is migrating over to the osgEarth Features toolkit. So my approach would be to pull in road vectors via the osgEarth feature library; buffer the road vectors; adapt some kind of hybrid TerrainTechnique that does custom tinning for tiles that require integration and apply the road boundary vectors as tinning constraints.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Wed, Dec 9, 2009 at 9:21 AM, Martin Aasen <martin-ferstad.aa...@ffi.no>wrote: > Glenn and Trajce, > > I understand, thanks for you replies. > > Do you have any thoughts on how this would best be implemented? As I > understand it, osgGIS does not change the terrain built by VPB which again > does not know about the vector data. Could and algorithm implemented in > osgGIS modify the terrain in order to cut the roads into it? > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21163#21163 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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