Off the cuff:
A large chunk of what osgGIS does is migrating over to the osgEarth Features
toolkit. So my approach would be to pull in road vectors via the osgEarth
feature library; buffer the road vectors; adapt some kind of hybrid
TerrainTechnique that does custom tinning for tiles that require integration
and apply the road boundary vectors as tinning constraints.

Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


On Wed, Dec 9, 2009 at 9:21 AM, Martin Aasen <martin-ferstad.aa...@ffi.no>wrote:

> Glenn and Trajce,
>
> I understand, thanks for you replies.
>
> Do you have any thoughts on how this would best be implemented? As I
> understand it, osgGIS does not change the terrain built by VPB which again
> does not know about the vector data. Could and algorithm implemented in
> osgGIS modify the terrain in order to cut the roads into it?
>
> Cheers,
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21163#21163
>
>
>
>
>
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