Ok, When loading cow.osg I experience the same problems described above. Works fine when my app is compiled with osg 2.8.2, warning message and no visible geometry when using v. 2.9.6.
When viewing an .osg version of my test plane, there don't seem to be any special GL features being used. In fact, the files are nearly identical in each case except for the placement of the camera node. In the file that works, the camera is just under the root. In the other file, the camera is a level deeper and there is a 'Use Camera' line at the root. Pertinent sections shown below: Code: } } } CameraView { UniqueID CameraView_3 DataVariance DYNAMIC name "osg_main_view" nodeMask 0xffffffff cullingActive TRUE referenceFrame RELATIVE position 0 400 0 attitude -0.707179 -0 -0 0.707035 fieldOfView 60 fieldOfViewMode VERTICAL focalLength 0 } } Code: } CameraView { UniqueID CameraView_3 DataVariance DYNAMIC name "osg_main_view" nodeMask 0xffffffff cullingActive TRUE referenceFrame RELATIVE position 0 400 0 attitude -0.707179 -0 -0 0.707035 fieldOfView 60 fieldOfViewMode VERTICAL focalLength 0 } } } Use CameraView_3 } It seems strange that this would make any difference... Any ideas? Thanks again, Garrett ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24478#24478 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org