Hi Garret, Are you able to reproduce the problem with any of the OSG examples? It would be very useful for us to be able to recreate the problem and get to the bottom of it. You suggestion about changing RenderStage.cpp to fix things for your app suggests a problem elsewhere, or a regression in RenderStage.cpp. This may/or may not be related to the line you've changed back. Without being able to reproduce the problem we won't be able to determine the actual cause or appropriate fix.
Cheers, Robert. On Thu, Feb 25, 2010 at 2:48 PM, Garrett Cope < garrett.cope....@simcen.usuhs.edu> wrote: > Paul, > > Don't need anybody to debug my code - just thought I would ping the > community and see if anybody had encountered a similar issue with migration. > > For future reference, the issue was the 'glReadBuffer(_readBuffer);' call > on line 907 of RenderStage.cpp being called with a null buffer. I added a > check back in (_drawBuffer != GL_NONE) that had been present in version > 2.8.2 and everything works great. > > --Garrett > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=24857#24857 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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