The models don't animate in the FBX Quicktime Viewer so there must be an
error somewhere in the export process

On 7 June 2010 10:20, Alessandro Terenzi <[email protected]> wrote:

> Hi Michael,
> I'm having troubles with animations stored in point cache files. Here is
> what I'm doing:
>
> 1. I created a box in 3dsMax with a bend modifier
> 2. I animated the bend modifier
> 3. I applied the PointCache modifier and stored animation data (I tried
> both pc2 and xml files)
> 4. I exported the model using FBX 2011.2
> 5. I loaded the FBX model using animationviewer
>
> but animations are not played. Any idea?
>
> I'm attaching the FBXs along with point cache files.
>
> Regards.
>  Alessandro
>
>
> On Fri, Jun 4, 2010 at 4:09 PM, Michael Platings <[email protected]>wrote:
>
>> Hi Alessandro, it's already supported.
>>
>> On 4 June 2010 14:56, Alessandro Terenzi <[email protected]> wrote:
>>
>>> I'd like to study the possibility to extend the FBX plugin in order to
>>> support "vertex animation".
>>>
>>> In particular it could be very useful to have the possibility to import
>>> "point cache" files that are used to store "vertex animation" information.
>>> This is quite a new field for me, so before starting anything I'd like to
>>> ask the community for suggestions and directions, also I'd like to know if
>>> OSG already offers the 'tools' to handle any kind of vertex animation or
>>> some development should be done in order to extend osgAnimation before
>>> actually extending the FBX plugin itself.
>>>
>>> Finally is there any other plugin that already supports something like
>>> point cache files or vertex animation in general?
>>>
>>> Thanks.
>>> Alessandro
>>>
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>>>
>>>
>>
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>>
>
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