So, as far as I understand it seems that unfortunately Max handles many
aspects relating to FBX in quite a not "standard" way.

Anyway, given that I'm not an expert Max user, I think that pc2/xml files
are the only means used by FBX files (created by Max) to refer to cached
animations data coming from the widely used "Point Cache" modifier. In other
words I think that if we export a FBX from Max it is not possible to "embed"
cached animation data into the FBX file, but we must refer to one of those
external files.

If I'd like to add support also for animations data coming from those
external files, where should I start looking in the OSG FBX plugin? Any
suggestion?

Regarding NURBS, I've tried with very simple surfaces (again exported from
3dsMax) but they are not displayed in osgviewer)...if you want I can send a
sample file, just let me know.

Regards.
Alessandro

On Mon, Jun 7, 2010 at 12:54 PM, Michael Platings <[email protected]>wrote:

> I'm not a Max user so I can't help you there. The only thing I can tell you
> is that the exported animation data will be entirely within the fbx file -
> pc2 or xml files won't be needed.
>
> NURBs - I haven't tested but in theory yes. The FBX SDK provides a function
> to triangulate NURBs which should get called as necessary and handle
> everything for us.
>
> _______________________________________________
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>
>
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