>
> Anyway, given that I'm not an expert Max user, I think that pc2/xml files
> are the only means used by FBX files (created by Max) to refer to cached
> animations data coming from the widely used "Point Cache" modifier. In other
> words I think that if we export a FBX from Max it is not possible to "embed"
> cached animation data into the FBX file, but we must refer to one of those
> external files.
>

There's no reason why that should be the case as FBX has full support for
vertex animation. You're attacking this problem at the wrong point - get on
the Max forums and ask "how can I export this model so it animates in the
official viewer?"


> Regarding NURBS, I've tried with very simple surfaces (again exported from
> 3dsMax) but they are not displayed in osgviewer)...if you want I can send a
> sample file, just let me know.
>

As usual, check if it works in the official viewer. If it works there then
yes please do send me a sample file. Cheers
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