> > Anyway, given that I'm not an expert Max user, I think that pc2/xml files > are the only means used by FBX files (created by Max) to refer to cached > animations data coming from the widely used "Point Cache" modifier. In other > words I think that if we export a FBX from Max it is not possible to "embed" > cached animation data into the FBX file, but we must refer to one of those > external files. >
There's no reason why that should be the case as FBX has full support for vertex animation. You're attacking this problem at the wrong point - get on the Max forums and ask "how can I export this model so it animates in the official viewer?" > Regarding NURBS, I've tried with very simple surfaces (again exported from > 3dsMax) but they are not displayed in osgviewer)...if you want I can send a > sample file, just let me know. > As usual, check if it works in the official viewer. If it works there then yes please do send me a sample file. Cheers
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