I just tried opening the files you posted again in the FBX Quicktime Viewer and this time they work! It seems that having the files in the root of C: magically fixes it. Ideally osgfbx will be able to any file that the official viewer can, so if you can submit PC2/XML support then that would be very welcome :)
On 7 June 2010 16:25, Alessandro Terenzi <a.tere...@gmail.com> wrote: > > On Mon, Jun 7, 2010 at 4:57 PM, Michael Platings <mplati...@gmail.com>wrote: > >> Anyway, given that I'm not an expert Max user, I think that pc2/xml files >>> are the only means used by FBX files (created by Max) to refer to cached >>> animations data coming from the widely used "Point Cache" modifier. In other >>> words I think that if we export a FBX from Max it is not possible to "embed" >>> cached animation data into the FBX file, but we must refer to one of those >>> external files. >>> >> >> There's no reason why that should be the case as FBX has full support for >> vertex animation. You're attacking this problem at the wrong point - get on >> the Max forums and ask "how can I export this model so it animates in the >> official viewer?" >> > > I agree, but there is also no reason to not support it :) because referring > to external pc2/xml files is a feature that is available in the FBX format > and so, for completeness' sake, it would be nice to support it in OSG even > if there is another way to 'embed' the same cached animations data in the > FBX file itself. > > Alessandro > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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