As well as KFbxNurb, there's also a KFbxNurbsSurface class. As far as I can
tell they do exactly the same thing and I just had to add eNURBS_SURFACE to
the list of things to triangulate.

On 7 June 2010 17:46, Alessandro Terenzi <[email protected]> wrote:

> Great :) what was the problem?
>
> Alessandro
>
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