Unforunately they do not work for me, I mean that QuickTime opens the FBX and plays the animation but just for 1 second (whereas the animation should last 3 seconds). It is not played faster, it is played partially. Do not know why, anyway I've posted a question on the official forum and I'll be back when I'll have an answer.
Cheers. Alessandro On Mon, Jun 7, 2010 at 6:56 PM, Michael Platings <[email protected]>wrote: > I just tried opening the files you posted again in the FBX Quicktime Viewer > and this time they work! It seems that having the files in the root of C: > magically fixes it. > Ideally osgfbx will be able to any file that the official viewer can, so if > you can submit PC2/XML support then that would be very welcome :) > > On 7 June 2010 16:25, Alessandro Terenzi <[email protected]> wrote: > >> >> On Mon, Jun 7, 2010 at 4:57 PM, Michael Platings <[email protected]>wrote: >> >>> Anyway, given that I'm not an expert Max user, I think that pc2/xml files >>>> are the only means used by FBX files (created by Max) to refer to cached >>>> animations data coming from the widely used "Point Cache" modifier. In >>>> other >>>> words I think that if we export a FBX from Max it is not possible to >>>> "embed" >>>> cached animation data into the FBX file, but we must refer to one of those >>>> external files. >>>> >>> >>> There's no reason why that should be the case as FBX has full support for >>> vertex animation. You're attacking this problem at the wrong point - get on >>> the Max forums and ask "how can I export this model so it animates in the >>> official viewer?" >>> >> >> I agree, but there is also no reason to not support it :) because >> referring to external pc2/xml files is a feature that is available in the >> FBX format and so, for completeness' sake, it would be nice to support it in >> OSG even if there is another way to 'embed' the same cached animations data >> in the FBX file itself. >> >> Alessandro >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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