Unforunately they do not work for me, I mean that QuickTime opens the FBX
and plays the animation but just for 1 second (whereas the animation should
last 3 seconds). It is not played faster, it is played partially. Do not
know why, anyway I've posted a question on the official forum and I'll be
back when I'll have an answer.

Cheers.
Alessandro

On Mon, Jun 7, 2010 at 6:56 PM, Michael Platings <[email protected]>wrote:

> I just tried opening the files you posted again in the FBX Quicktime Viewer
> and this time they work! It seems that having the files in the root of C:
> magically fixes it.
> Ideally osgfbx will be able to any file that the official viewer can, so if
> you can submit PC2/XML support then that would be very welcome :)
>
> On 7 June 2010 16:25, Alessandro Terenzi <[email protected]> wrote:
>
>>
>> On Mon, Jun 7, 2010 at 4:57 PM, Michael Platings <[email protected]>wrote:
>>
>>> Anyway, given that I'm not an expert Max user, I think that pc2/xml files
>>>> are the only means used by FBX files (created by Max) to refer to cached
>>>> animations data coming from the widely used "Point Cache" modifier. In 
>>>> other
>>>> words I think that if we export a FBX from Max it is not possible to 
>>>> "embed"
>>>> cached animation data into the FBX file, but we must refer to one of those
>>>> external files.
>>>>
>>>
>>> There's no reason why that should be the case as FBX has full support for
>>> vertex animation. You're attacking this problem at the wrong point - get on
>>> the Max forums and ask "how can I export this model so it animates in the
>>> official viewer?"
>>>
>>
>> I agree, but there is also no reason to not support it :) because
>> referring to external pc2/xml files is a feature that is available in the
>> FBX format and so, for completeness' sake, it would be nice to support it in
>> OSG even if there is another way to 'embed' the same cached animations data
>> in the FBX file itself.
>>
>> Alessandro
>>
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>>
>>
>
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