Thank you for your quick response. I still have some questions though, sorry ;).
Ulrich Hertlein wrote: > On 14/12/10 10:23 , Bart Jan Schuit wrote: > > As I understand it, they're setting up two cameras, located in the eye point > '0'. > Camera 1 is projecting onto the vertical screen, and camera two is projecting > onto the > horizontal screen (as per your drawing). > How do you set this up in code? Just make two cameras and two views and that's it, or do I need to set projections in a certain direction. If so, how? > > Camera 1 would look due right (down the X axis in your drawing), and camera 2 > would look > up/north (down the Y axis in your drawing). > I understand this, I think. Please correct me if I'm wrong though: The 'view' of each camera must go through it's own frustum. And these frustums are drawn in my code drawing. > The frustum for camera 1 would then be *sheared* (not rotated) in the > positive Y direction to coincide with the bounds or the projection rectangle. Shouldn't I shear both? And both for like 45 degrees (if you can speak of degrees. Hope I understand it correctly and you do ;)). And how do you shear in OSG? What is the code for that? Thank you very much for your help. The concept is beginning to become clear. But I don't have an idea how to put this in code. Can you tell me of some of the functions I need? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34818#34818 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org