I've made some progress, but not the one I want. I'm trying to figure out how I set the cameras properly. I figure that the shearing is actually the easiest step, once you know how to set the cameras and the projections/views. But my question is: how should I set both cameras? And their projection matrix and view matrix? I've made two views, both with their own camera of course. But I think I cannot easily add a CameraManipulator like the TrackBall manipulator, as moving the camera might impose some problems I think. So I tried to just add a CameraManipulator, but VS tells me I cannot do that as it is an abstract class. Simply, I just want to have a view pre-set views where the camera moves to like 3 or 5 positions, all around the camera point drawn above (so I can test for a couple of views, to see if the projections are correct). So how can I set the cameras this way? Because if I don't add a Manipulator, nothing is shown on the screen. But my main question is how to set the view and/or projection matrices for each camera correctly. Hope you can help me, I'm spending hours on trying stuff out but I can't figure out how it should be done.
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