Hi Ulrich, Thank you for your quick response. Well when I delete my CameraManipulator (Trackball), the screen goes blank (just blue or black background, depending on which model I load). So I assumed a Manipulator was needed. And I think I need two of them, so I can manipulate each camera independently.
The main problem I'm stuck on now is how to setup the view. I've made two views, fullscreen. But now they both show the same image. I do know how to change camera positions. I do not know where they should be in the first place and which direction they face. I didn't quite understand that from your reply. The same goes for the views: how do I set the views correctly, so they are sheared? How should I set the viewmatrix (with what values but also where and how), the projection matrix etc. Because the view and projection matrix can only be set via a camera. But I cannot manipulate a camera myself, because a Manipulator is defined. And through the manipulator I cannot set the projection and view matrix. Maybe it's just a dumb question, I'm sorry for that. I'm completely new to programming with OpenGL and OSG. Made some examples, read the QSG and a lot of forum posts, but I still don't get it. Thank you alot for your help. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34885#34885 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org