> > I'm considering using VPB instead of osgEarth for performance issue : we > need to provide a smooth user experience at 30-60 fps on midrange hardware. > And since a lot of data are static, I think VPB should give us better > performance, but maybe am I wrong ? >
Have you TRIED osgEarth? You can use VPB-built static terrin baselayers in osgEarth, and use osgEarth's dynamic terrain layers only where needed. You can also use osgEarth to apply dynamic imagery sources onto static VPB terrain layers. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=46282#46282 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org