Hi Jan,

what version of osg are you using? I am finding the later versions are not
that 'user friendly' to android? All the time with some issues. And seam
you went far with osg on android based on your emails

Thanks

Nick


On Tue, Apr 16, 2013 at 11:57 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Jan,
>
> I found the conversation in the archive. I do have support for
> osgAnimation. Here is the listing. Also, you have mentioned use of osg2.
> What is this plugin for?
>
> //Static plugins Macro
> USE_OSGPLUGIN(ive)
> USE_OSGPLUGIN(osg)
> USE_OSGPLUGIN(osg2)
> USE_OSGPLUGIN(terrain)
> USE_OSGPLUGIN(rgb)
> USE_OSGPLUGIN(OpenFlight)
> USE_OSGPLUGIN(dds)
> USE_OSGPLUGIN(glsl)
> //Static DOTOSG
> USE_DOTOSGWRAPPER_LIBRARY(osg)
> USE_DOTOSGWRAPPER_LIBRARY(osgFX)
> USE_DOTOSGWRAPPER_LIBRARY(osgParticle)
> USE_DOTOSGWRAPPER_LIBRARY(osgTerrain)
> USE_DOTOSGWRAPPER_LIBRARY(osgText)
> USE_DOTOSGWRAPPER_LIBRARY(osgViewer)
> USE_DOTOSGWRAPPER_LIBRARY(osgVolume)
> //Static serializer
> USE_SERIALIZER_WRAPPER_LIBRARY(osg)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgFX)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgManipulator)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgParticle)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgTerrain)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgText)
> USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume)
>
>
> On Tue, Apr 16, 2013 at 11:23 AM, Jan Ciger <jan.ci...@gmail.com> wrote:
>
>>
>>
>> On Tue, Apr 16, 2013 at 9:52 AM, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> Hi Community,
>>>
>>> I have done the first steps with the android development (thanks to you
>>> as well). Now I am facing problem with animations. I have exported animated
>>> model from Blender and for some reason (as obvious :) ...) the model is not
>>> displayed on the android, it works ok with osganimationviewer though on pc.
>>> Is there any magic to be done to make the model appear? Only this, I know
>>> how to manage animations later
>>>
>>> Thanks a bunch!
>>>
>>
>> I haven't had particular problems with animations on Android, but make
>> sure you actually link in support for osgAnimation - otherwise the
>> osgAnimation-related parts are going to be ignored while loading the model.
>> There are some macros to put in your code - search the archive, it has been
>> discussed about a month ago.
>>
>> Regards,
>>
>> Jan
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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