Hi Nick,

2013/4/16 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>

> Hi Jan,
>
> that's nice you have it working. Well, with your help I have a demo
> running on the phone as well :) .... But, the requirements just grow and I
> am to stress and test other features (like animation, picking etc ...) due
> to the project scope. That's where the benefits from the community come
> from. Might be a good idea to update wiki with findings so far. The one at
> present is very basic and brief for a very basic run. For other, we
> "beginners" have to struggle and rely on you with more experience if you
> are willing to share.
>
>
It would be nice if you can update the Android documentation section, or
write another article for "beginners" as you said. Just register yourself
in the joomla site at openscenegraph.com and write to me (with copy to
Robert) a private mail with your username, I'll give you publisher rights
to update the documentation.



> I will wait for Jordi to submit the patch then I will try again with the
> trunk. And thanks for the hints so far !
>
>
The code is submitted already by Jorge, but still not merged. Anyway you
can merge the code yourself and write to the thread of this submission[1]
and confirm if the patch is working for you. It would be nice too ;).

Thank you :).

[1]http://forum.openscenegraph.org/viewtopic.php?t=11939


Cheers,
> Nick
>
>
> On Tue, Apr 16, 2013 at 1:18 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
>
>>
>>
>> On Tue, Apr 16, 2013 at 12:11 PM, Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com> wrote:
>>
>>> Hi Jan,
>>>
>>> what version of osg are you using? I am finding the later versions are
>>> not that 'user friendly' to android? All the time with some issues. And
>>> seam you went far with osg on android based on your emails
>>>
>>
>> I have several working demos with OSG on a tablet and phone. The version
>> I have is trunk from 7.2.2013. The issues are unfortunately the way it is -
>> the Android support is very young still and with the complexity of the
>> framework, some bugs will creep in. However, with more people working on it
>> and testing it, the faster they get solved. However, I have found that most
>> problems I had were caused by the Android SDK/NDK issues, not really by OSG.
>>
>> Jan
>>
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>>
>>
>
>
> --
> trajce nikolov nick
>
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>


-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
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