Hi Sebastian, Yes, I have to admit that my question was not clear enough. Actually I meant using C++11 in osg-based apps. The reason I asked is that I would like to write a high-level rendering engine based on osg (to be distributed to many users) and I was not sure if I should directly use C++11 or not. I wanted to know how many people are using C++11 in their osg-based apps. You are one of the and it is good to know that, +1 :)
So consider my question as a questionnaire. SMesserschmidt wrote: > Deniz, > > What do you mean? > I've been using Visual Studio 2010, which has some major parts for C++11 > integrated with OSG. > Lambdas, move etc. are just working fine. > I would not recommend to move the OSG core to c++11 too soon, as right > now there is a great variety of compiler targets for OSG. And some of > are not likely to see any update to C11. > But you are free to use it in your OSG based applications :-) > > cheers > Sebastian > > > Hi, > > > > Just wondering how many of you use C++11 with OSG and what you think about > > it. > > > > Thank you! > > > > Cheers, > > deniz > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=57376#57376 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57383#57383 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org