Thank you guys,

This is helpful, I can see it is best to stick to vs2010 and use boost for 
missing c++11 features, which I have been doing in my regular work anyway. Good 
to see we are on the same page here. 

Any other opinions or suggestions are welcome.

-deniz

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http://forum.openscenegraph.org/viewtopic.php?p=57406#57406





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