Hi Deniz I would suggest not to rely on the implementation of C++11 features on Visual C++ 2010. They are a few, not very close to the standard and quite buggy. If you want to follow the C++11 path, do as Judson says: install Visual C++2013. In my opinion there are no reasons to target older compiler if you want to use features from C++11, being a very recent standard. If you want to support old compilers, just don't use C++11 or provide alternative code.
Olaf -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of deniz diktas Sent: 26 November 2013 19:15 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] C++11 with OSG Hi Judson, Thanks for the feedback. Well I thought it is always best to stick to the oldest compiler supporting basic C+11 features, which is vs2010. Even if I am able to support older compilers, the code should be compiled in those older ones, which means I cannot use say range-based for-loops etc. because older ones cannot compile it. And if I compile my engine code in vs2013 and someone tries to use it in vs2010, would that not be a problem? Am I missing something here? Judson Weissert wrote: > Hi deniz, > > I am not sure how you came to that conclusion. I suggest upgrading to > VS2013 as soon as possible, and test your application with it. You can > set policy to support older, non-c++11 compliant compilers if you > wish, but that decision should not prevent you from moving to new > compilers in general. > > Regards, > > Judson > > On 11/22/2013 2:34 PM, deniz diktas wrote: > > > Thank you guys, > > > > This is helpful, I can see it is best to stick to vs2010 and use boost for > > missing c++11 features, which I have been doing in my regular work anyway. > > Good to see we are on the same page here. > > > > Any other opinions or suggestions are welcome. > > > > -deniz > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=57406#57406 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap > > h.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57452#57452 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org