Hi osgusers and Bjorn,
Very good work indeed! I tested latest svn on a Windows 8 PC and it works
fine so far.
I confirm it works without judder on Direct Mode, also with positional
tracking
I had no paricular issue into integrating the oculus viewer with our walk
manipulator.

Just a question:
are there significant differences in performance on the long run / scaling
up to complex models
when using the composite viewer approach (compositeviewerexample) rather
than view config (viewconfigexample) or basic viewerexample?

All the best


On Thu, Feb 26, 2015 at 10:14 AM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Max,
>
> On 25 February 2015 at 19:26, Max Maslov <maxmaslov.k...@gmail.com> wrote:
>
>> Is there any OSG apps with Oculus support?
>>
>
> I am not sure the status of range of publicly available OSG apps that have
> Oculus support but there are several OSG users discussing work with it.
> One package that has just gone public with Oculus support is Vizard 5.1
> from WorldViz.com:
>
>
> http://www.worldviz.com/newsletter/vizard-5-1?utm_source=wysija&utm_medium=email&utm_campaign=2015_02_Newsletter
>
>
>> And looking forward to supporting Samsung Gear VR.  8)
>>
>
> I don't know that situation with Samsung Gear.  It's based on a Galaxy
> Note 4 display so limits one to using a specific Android device.  I do like
> the idea of standalone VR headset though.
>
> Robert.
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Bruno Fanini
*3D Graphics, Natural Interaction Developer & Digital Artist*
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