Thanks to all those who've done testing, put with errors and provided feedback.
Now for another call :-) Could Windows users do a svn update. The only changes is the commenting out of a hardwiring of the suggested threading model to SingleThreaded. Removing this *might* cause crashes with multi-threading now turned on where it wasn't before. I use the OSG multi-threaded all the time under Linux and save for osgFX its behaves solidly (fixing osgFX is on my TODO list), OSX also runs multi-threaded but.. we see crash on exit on certain examples, but none with a pattern. I'm hoping that things will be stable under Windows just like Linux, but if not then perhaps get a glimmer of what might be up thats causing problems under OSX. If things don't look stable then we can revert back to code suggesting SingleThreaded. Thanks again for the testing efforts. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
