Hi Stephan, I've added some extra settings into osgcamera, this brings it a bit closer to yours, but without the hardwiring.
The -2 option now opens up six cameras on screen 0, -3 options six cameras across screen 0 and screen 1. I've done lots of repeated tested but alas not seen any problems yet, if I can get a reliable crash then I have a far, far better chance of isolating and fixing the problem. Robert. On 6/9/07, Stephan Huber <[EMAIL PROTECTED]> wrote:
Hi Robert, Robert Osfield schrieb: > Hi Stephan, > > Thanks for the stack traces. The option -2 in osgcamera tries to open > three windows on two screens - screen 0 and screen 1. If you don't > have screen 1 then it should fail on these windows and not create the > cameras or associate threading, so it looks like it is trying to set > up the threading regardless of the window screen on screen 1 failing. > I'll review the code. Sorry, I forgot to mention something: I modified the osgcamera-example for testing purposes: All windows are opened on screen 0, so I can test the behaviour when closing a window. (I wanted to see what the code does on windows, when closing a window, to get an idea why there are deadlocks when closing windows on OS X) Here's my modified version of osgcamera.cpp (no need for any command line parameters, they are set inside the code) The modifications I did: + hard-wire threading model + all windows on one screen + smaller window-sizes, so the close-box is visible See the attached version of osgcamera.cpp On my MacBookPro/Windows XP the deadlock occurs not everytime on startup, but when I interact with the model (zoom in, rotate it) after a short time, I'll get the deadlock reliably, the stack-traces are similar to the posted before. HTH, Stephan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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