Hi Robert, I just wanted to follow up on this ...
> From the crash I was expecting multi-GPU and multi-core system but > no... one that should in theory be testing things less. With > threading issues one would expect disabling hyperthreading to solve > the crash, if it doesn't it kinda suggest that it could be a general > set up issue. I disabled hyperthreading again and got the same results as I did with hyperthreading enabled -- fine on one display, lock up on two displays (but only with the 'CullThreadPerCameraDrawThreadPerContext' option). I'm not sure what kind of setup issue there could be, other than possibly with the drivers. I also did a complete rebuild on all of the binaries and it didn't make any difference. > Could you try a few other datasets? Also a stack trace at crash time > would be very useful. I tried a few other datasets and all gave me the same result. I don't have a stack trace though as I was working with the release build (and it's a Windows machine). I'll try to get something that would be helpful. chuck _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
