On 6/8/07, Stephan Huber <[EMAIL PROTECTED]> wrote:
Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] schrieb:
> b. Starting the viewer with the
> "--CullThreadPerCameraDrawThreadPerContext" option always locked up the
> application.
I can confirm this lockup on startup (similar to the lockup on Mac OS X)
It's unrelated to the shown model. I used "osgcamera -2 -c cow.osg" for
my testing.
Hardware: Pentium 4, Geforce 6600, Windows XP, one screen.
I don't have any light to shed on this, but an extra data point,
osgcamera -2 -c cow.osg
Works fine on my Athlon64 X2 with 2 x Geforce 7800GT. App starts and
exits cleanly.
This issue is likely to be a straight threading issue, and its just
timing that is deciding whether a dead lock occurs or not, or could be
related to the GraphicsWindow implementations. Until we actually pin
point the cause though we won't know... Stack traces would be useful
in this.
Robert.
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