> Could Windows users do a svn update.  The only changes is the
> commenting out of a hardwiring of the suggested threading model to
> SingleThreaded.  Removing this *might* cause crashes with
> multi-threading now turned on where it wasn't before.

I ran the "osgviewer glsl_simple.osg" example with two displays.  Here
are my findings:

a.  Starting the viewer with the "--DrawThreadPerContext",
"--CullDrawThreadPerContext", or "--SingleThreaded" option produced
stable results.

b.  Starting the viewer with the
"--CullThreadPerCameraDrawThreadPerContext" option always locked up the
application.

c.  Starting the viewer with no options produced stable results until
the "m" is pressed.  Cycling through the options locked up the
application.  I believe that it locked up on the
"CullThreadPerCameraDrawThreadPerContext" thread model.

When I run the same example using only one screen (use the "--screen 1"
option), all threading models are very stable.  I didn't get any lock
ups.

Hope this helps.

chuck
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