> Could Windows users do a svn update. The only changes is the > commenting out of a hardwiring of the suggested threading model to > SingleThreaded. Removing this *might* cause crashes with > multi-threading now turned on where it wasn't before.
I ran the "osgviewer glsl_simple.osg" example with two displays. Here are my findings: a. Starting the viewer with the "--DrawThreadPerContext", "--CullDrawThreadPerContext", or "--SingleThreaded" option produced stable results. b. Starting the viewer with the "--CullThreadPerCameraDrawThreadPerContext" option always locked up the application. c. Starting the viewer with no options produced stable results until the "m" is pressed. Cycling through the options locked up the application. I believe that it locked up on the "CullThreadPerCameraDrawThreadPerContext" thread model. When I run the same example using only one screen (use the "--screen 1" option), all threading models are very stable. I didn't get any lock ups. Hope this helps. chuck _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
